X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=1031e49c75b2cc07c806f52d5ba9e319a3df6172;hb=efdfb4c70f4a4391b8571726d924cdf58baba41c;hp=7a7f911b21a7739ce9a879113bebc578856b8864;hpb=db1f1f9adb920605c7a16b060a7737e54636ee08;p=vchess.git diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 7a7f911b..1031e49c 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -19,7 +19,10 @@ main .button-group#buttonsTchall button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }} button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }} - input#modalNewgame.modal(type="checkbox") + input#modalNewgame.modal( + type="checkbox" + @change="cadenceFocusIfOpened($event)" + ) div#newgameDiv( role="dialog" data-checkbox="modalNewgame" @@ -42,15 +45,21 @@ main fieldset label(for="cadence") {{ st.tr["Cadence"] }} * div#predefinedCadences - button(type="button") 5+3 button(type="button") 15+5 button(type="button") 45+30 - button(type="button") 7d+2d + button(type="button") 3d + button(type="button") 7d input#cadence( type="text" v-model="newchallenge.cadence" - placeholder="5+0, 1h+30s, 7d+1d ..." + placeholder="5+0, 1h+30s, 5d ..." ) + fieldset + label(for="selectRandomLevel") {{ st.tr["Randomness"] }} + select#selectRandomLevel(v-model="newchallenge.randomness") + option(value="0") {{ st.tr["Deterministic"] }} + option(value="1") {{ st.tr["Symmetric random"] }} + option(value="2") {{ st.tr["Asymmetric random"] }} fieldset(v-if="st.user.id > 0") label(for="selectPlayers") {{ st.tr["Play with?"] }} input#selectPlayers( @@ -68,7 +77,7 @@ main button(@click="newChallenge()") {{ st.tr["Send challenge"] }} input#modalPeople.modal( type="checkbox" - @click="resetChatColor()" + @click="resetSocialColor()" ) div#peopleWrap( role="dialog" @@ -80,7 +89,7 @@ main #players p( v-for="sid in Object.keys(people)" - v-if="!!people[sid].name" + v-if="people[sid].name" ) span {{ people[sid].name }} button.player-action( @@ -175,6 +184,7 @@ export default { vid: parseInt(localStorage.getItem("vid")) || 0, to: "", //name of challenged player (if any) cadence: localStorage.getItem("cadence") || "", + randomness: parseInt(localStorage.getItem("randomness")) || 2, // VariantRules object, stored to not interfere with // diagrams of targetted challenges: V: null, @@ -206,7 +216,8 @@ export default { anonymousCount: function() { let count = 0; Object.values(this.people).forEach(p => { - count += !p.name ? 1 : 0; + // Do not cound people who did not send their identity yet: + count += (!p.name && p.id === 0) ? 1 : 0; }); return count; } @@ -316,6 +327,10 @@ export default { }, methods: { // Helpers: + cadenceFocusIfOpened: function() { + if (event.target.checked) + document.getElementById("cadence").focus(); + }, send: function(code, obj) { if (this.conn) { this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); @@ -386,7 +401,7 @@ export default { url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)]; this.$router.push(url); }, - resetChatColor: function() { + resetSocialColor: function() { // TODO: this is called twice, once on opening an once on closing document.getElementById("peopleBtn").classList.remove("somethingnew"); }, @@ -405,17 +420,18 @@ export default { data.sockIds.forEach(s => { const page = s.page || "/"; if (s.sid != this.st.user.sid && !identityAsked[s.sid]) { - identityAsked[s.sid] = true; this.send("askidentity", { target: s.sid, page: page }); + identityAsked[s.sid] = true; } if (!this.people[s.sid]) - this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] }); + // Do not set name or id: identity unknown yet + this.$set(this.people, s.sid, { pages: [page] }); else if (this.people[s.sid].pages.indexOf(page) < 0) this.people[s.sid].pages.push(page); if (!s.page) - //peer is in Hall + // Peer is in Hall this.send("askchallenge", { target: s.sid }); - //peer is in Game + // Peer is in Game else this.send("askgame", { target: s.sid, page: page }); }); break; @@ -427,20 +443,17 @@ export default { // So it's a good idea to ask identity if he was anonymous. // But only ask game / challenge if currently disconnected. if (!this.people[data.from]) { - this.$set(this.people, data.from, { - name: "", - id: 0, - pages: [page] - }); + this.$set(this.people, data.from, { pages: [page] }); if (data.code == "connect") this.send("askchallenge", { target: data.from }); else this.send("askgame", { target: data.from, page: page }); } else { - // append page if not already in list + // Append page if not already in list if (this.people[data.from].pages.indexOf(page) < 0) this.people[data.from].pages.push(page); } - if (this.people[data.from].id == 0) { + if (!this.people[data.from].name && this.people[data.from].id !== 0) { + // Identity not known yet this.newConnect[data.from] = true; //for self multi-connects tests this.send("askidentity", { target: data.from, page: page }); } @@ -479,12 +492,8 @@ export default { } case "killed": // I logged in elsewhere: - alert(this.st.tr["New connexion detected: tab now offline"]); - // TODO: this fails. See https://github.com/websockets/ws/issues/489 - //this.conn.removeEventListener("message", this.socketMessageListener); - //this.conn.removeEventListener("close", this.socketCloseListener); - //this.conn.close(); this.conn = null; + alert(this.st.tr["New connexion detected: tab now offline"]); break; case "askidentity": { // Request for identification (TODO: anonymous shouldn't need to reply) @@ -499,6 +508,11 @@ export default { } case "identity": { const user = data.data; + this.$set(this.people, user.sid, { + id: user.id, + name: user.name, + pages: this.people[user.sid].pages + }); if (user.name) { // If I multi-connect, kill current connexion if no mark (I'm older) if ( @@ -512,14 +526,6 @@ export default { this.killed[this.st.user.sid] = true; } } - if (user.sid != this.st.user.sid) { - //I already know my identity... - this.$set(this.people, user.sid, { - id: user.id, - name: user.name, - pages: this.people[user.sid].pages - }); - } } delete this.newConnect[user.sid]; break; @@ -538,6 +544,7 @@ export default { id: c.id, from: this.st.user.sid, to: c.to, + randomness: c.randomness, fen: c.fen, vid: c.vid, cadence: c.cadence, @@ -558,6 +565,7 @@ export default { ) { let newChall = Object.assign({}, chall); newChall.type = this.classifyObject(chall); + newChall.randomness = chall.randomness; newChall.added = Date.now(); let fromValues = Object.assign({}, this.people[chall.from]); delete fromValues["pages"]; //irrelevant in this context @@ -716,6 +724,8 @@ export default { } // NOTE: "from" information is not required here let chall = Object.assign({}, this.newchallenge); + delete chall["V"]; + delete chall["diag"]; const finishAddChallenge = cid => { chall.id = cid || "c" + getRandString(); // Remove old challenge if any (only one at a time of a given type): @@ -750,6 +760,7 @@ export default { // Remember cadence + vid for quicker further challenges: localStorage.setItem("cadence", chall.cadence); localStorage.setItem("vid", chall.vid); + localStorage.setItem("randomness", chall.randomness); document.getElementById("modalNewgame").checked = false; // Show the challenge if not on current display if ( @@ -838,7 +849,7 @@ export default { // These game informations will be shared let gameInfo = { id: getRandString(), - fen: c.fen || V.GenRandInitFen(), + fen: c.fen || V.GenRandInitFen(c.randomness), // White player index 0, black player index 1: players: c.mycolor ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat]) @@ -893,7 +904,7 @@ export default { // If an error occurred, game is not added: abort if (!err) { if (this.st.settings.sound) - new Audio("/sounds/newgame.wav").play().catch(() => {}); + new Audio("/sounds/newgame.flac").play().catch(() => {}); this.$router.push("/game/" + gameInfo.id); } });