X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=ef3819b1ab19f79ab2cf053209a1335f262d0c0a;hb=4a2093139089632727de4f510127ef186cab528e;hp=cd781a5d1fb6b0524f22b3ffa079e65cb8e6e100;hpb=e50a802531b99829c533f22ecd21e359e7e1e049;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index cd781a5d..ef3819b1 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -196,6 +196,7 @@ import { getDiagram, replaceByDiag } from "@/utils/printDiagram"; import { processModalClick } from "@/utils/modalClick"; import { playMove, getFilteredMove } from "@/utils/playUndo"; import { ArrayFun } from "@/utils/array"; +import afterRawLoad from "@/utils/afterRawLoad"; import params from "@/parameters"; export default { name: "my-game", @@ -513,7 +514,8 @@ export default { "DELETE", { data: { gid: this.game.id } } ); - } else { + } + else { // Live game GameStorage.update(this.gameRef, { delchat: true }); } @@ -522,7 +524,7 @@ export default { }, getGameType: function(game) { if (!!game.id.toString().match(/^i/)) return "import"; - return game.cadence.indexOf("d") >= 0 ? "corr" : "live"; + return (game.cadence.indexOf("d") >= 0 ? "corr" : "live"); }, // Notify something after a new move (to opponent and me on MyGames page) notifyMyGames: function(thing, data) { @@ -577,7 +579,8 @@ export default { // For self multi-connects tests: this.newConnect[data.from[0]] = true; this.send("askidentity", { target: data.from[0] }); - } else { + } + else { this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true }; this.$forceUpdate(); //TODO: shouldn't be required } @@ -673,9 +676,8 @@ export default { ) { this.send("asklastate", { target: user.sid }); counter++; - } else { - clearInterval(this.askLastate); } + else clearInterval(this.askLastate); }, 1500 ); @@ -751,9 +753,9 @@ export default { case "newmove": { // DEBUG: -console.log("Receive move"); -console.log(data.data); -//moveslist not updated when receiving a move? (see in baseGame) +//console.log("Receive move"); +//console.log(data.data); +//moveslist not updated when receiving a move? (see in BaseGame) const movePlus = data.data; const movesCount = this.game.moves.length; @@ -873,13 +875,15 @@ console.log(data.data); gameInfo.players.some(p => p.sid == this.st.user.sid) ) { this.addAndGotoLiveGame(gameInfo); - } else if ( + } + else if ( gameType == "corr" && this.st.user.id > 0 && gameInfo.players.some(p => p.id == this.st.user.id) ) { this.$router.push("/game/" + gameInfo.id); - } else { + } + else { this.rematchId = gameInfo.id; document.getElementById("modalRules").checked = false; document.getElementById("modalScore").checked = false; @@ -971,7 +975,8 @@ console.log(data.data); // Just got last move from him this.$refs["basegame"].play(data.lastMove, "received"); this.processMove(data.lastMove); - } else { + } + else { if (!!this.clockUpdate) clearInterval(this.clockUpdate); this.re_setClocks(); } @@ -993,7 +998,8 @@ console.log(data.data); : "Three repetitions"; this.send("draw", { data: message }); this.gameOver("1/2", message); - } else if (this.drawOffer == "") { + } + else if (this.drawOffer == "") { // No effect if drawOffer == "sent" if (this.game.mycolor != this.vr.turn) { alert(this.st.tr["Draw offer only in your turn"]); @@ -1007,7 +1013,8 @@ console.log(data.data); this.gameRef, { drawOffer: this.game.mycolor } ); - } else this.updateCorrGame({ drawOffer: this.game.mycolor }); + } + else this.updateCorrGame({ drawOffer: this.game.mycolor }); } }, addAndGotoLiveGame: function(gameInfo, callback) { @@ -1043,6 +1050,7 @@ console.log(data.data); let gameInfo = { id: getRandString(), //ignored if corr fen: V.GenRandInitFen(this.game.randomness), + randomness: this.game.randomness, players: [this.game.players[1], this.game.players[0]], vid: this.game.vid, cadence: this.game.cadence @@ -1064,7 +1072,6 @@ console.log(data.data); "/games", "POST", { - // cid is useful to delete the challenge: data: { gameInfo: gameInfo }, success: (response) => { gameInfo.id = response.gameId; @@ -1074,7 +1081,8 @@ console.log(data.data); } ); } - } else if (this.rematchOffer == "") { + } + else if (this.rematchOffer == "") { this.rematchOffer = "sent"; this.send("rematchoffer", { data: true }); if (this.game.type == "live") { @@ -1082,8 +1090,10 @@ console.log(data.data); this.gameRef, { rematchOffer: this.game.mycolor } ); - } else this.updateCorrGame({ rematchOffer: this.game.mycolor }); - } else if (this.rematchOffer == "sent") { + } + else this.updateCorrGame({ rematchOffer: this.game.mycolor }); + } + else if (this.rematchOffer == "sent") { // Toggle rematch offer (on --> off) this.rematchOffer = ""; this.send("rematchoffer", { data: false }); @@ -1092,7 +1102,8 @@ console.log(data.data); this.gameRef, { rematchOffer: '' } ); - } else this.updateCorrGame({ rematchOffer: 'n' }); + } + else this.updateCorrGame({ rematchOffer: 'n' }); } }, abortGame: function() { @@ -1161,11 +1172,10 @@ console.log(data.data); { clocks: game.clocks } ); } - } else { - if (!!game.initime) - // It's my turn: clocks not updated yet - game.clocks[myIdx] -= (Date.now() - game.initime) / 1000; } + else if (!!game.initime) + // It's my turn: clocks not updated yet + game.clocks[myIdx] -= (Date.now() - game.initime) / 1000; } else // gtype == "import" @@ -1266,19 +1276,13 @@ console.log(data.data); window.V = vModule[game.vname + "Rules"]; this.loadGame(game, callback); }); - // (AJAX) Request to get rules content (plain text, HTML) this.rulesContent = - require( - "raw-loader!@/translations/rules/" + - game.vname + "/" + - this.st.lang + ".pug" - ) - // Next two lines fix a weird issue after last update (2019-11) - .replace(/\\n/g, " ") - .replace(/\\"/g, '"') - .replace('module.exports = "', "") - .replace(/"$/, "") - .replace(/(fen:)([^:]*):/g, replaceByDiag); + afterRawLoad( + require( + "raw-loader!@/translations/rules/" + + game.vname + "/" + this.st.lang + ".pug" + ).default + ).replace(/(fen:)([^:]*):/g, replaceByDiag); }, // 3 cases for loading a game: // - from indexedDB (running or completed live game I play) @@ -1334,7 +1338,8 @@ console.log(data.data); currentTurn == "w" ? "0-1" : "1-0", "Time" ); - } else { + } + else { this.$set( this.virtualClocks, colorIdx, @@ -1396,7 +1401,11 @@ console.log(data.data); !!this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1; - if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; + if (this.repeat[fenObj] >= 3) { + if (V.LoseOnRepetition) + this.gameOver(moveCol == "w" ? "0-1" : "1-0", "Repetition"); + else this.drawOffer = "threerep"; + } else if (this.drawOffer == "threerep") this.drawOffer = ""; if (!!this.game.mycolor && !data.receiveMyMove) { // NOTE: 'var' to see that variable outside this block @@ -1520,7 +1529,6 @@ console.log(data.data); }; if ( this.game.type == "corr" && - V.CorrConfirm && moveCol == this.game.mycolor && !data.receiveMyMove ) { @@ -1536,6 +1544,10 @@ console.log(data.data); if (data.score == "*") this.re_setClocks(); } }; + if (!V.CorrConfirm) { + afterSetScore(); + return; + } let el = document.querySelector("#buttonsConfirm > .acceptBtn"); // We may play several moves in a row: in case of, remove listener: let elClone = el.cloneNode(true);