X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=e3a2f6e0dd9c212ec0f417c68a8a622c945924ef;hb=7e1a1fe92b6f8bdf556ba9a462b1ea8a794d5757;hp=7d20dbe0ca95a6e4fe603781929685eb26c0d37c;hpb=6fba6e0c029afc74a780ef845a02659da53c84e0;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 7d20dbe0..e3a2f6e0 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -185,6 +185,16 @@ export default { case "abort": this.$refs["basegame"].endGame("?", "Abort: " + data.msg); break; + case "draw": + this.$refs["basegame"].endGame("1/2", "Mutual agreement"); + break; + case "drawoffer": + this.drawOffer = "received"; + break; + case "askfullgame": + // TODO: just give game; observers are listed here anyway: + // gameconnect? + break; // TODO: drawaccepted (click draw button before sending move ==> draw offer in move) // ==> on "newmove", check "drawOffer" field // TODO: also use (dis)connect info to count online players? @@ -205,6 +215,7 @@ export default { break; } }; + // TODO: onopen, ask lastState informations + update observers and players status const socketCloseListener = () => { this.st.conn.addEventListener('message', socketMessageListener); this.st.conn.addEventListener('close', socketCloseListener); @@ -214,34 +225,21 @@ export default { }, methods: { offerDraw: function() { + // TODO: also for corr games if (this.drawOffer == "received") { - if (!confirm("Offer draw?")) + if (!confirm("Accept draw?")) return; this.st.conn.send(JSON.stringify({code:"draw", target:this.game.oppid})); + this.$refs["basegame"].endGame("1/2", "Mutual agreement"); + } else if (this.drawOffer == "sent") this.drawOffer = ""; else { if (!confirm("Offer draw?")) return; - // Stay in "draw offer sent" state until next move is played - this.drawOfferSent = true; - if (this.subMode == "corr") - { - // TODO: set drawOffer on in game (how ?) - } - else //live game - { - this.opponents.forEach(o => { - if (!!o.online) - { - try { - } catch (INVALID_STATE_ERR) { - return; - } - } - }); + this.st.conn.send(JSON.stringify({code:"drawoffer", target:this.game.oppid})); } }, // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) @@ -303,14 +301,14 @@ export default { if (!!this.game.oppid) { // Send ping to server (answer pong if players[s] are connected) - this.st.conn.send(JSON.stringify({code:"ping", - target:this.game.oppid, gameId:this.gameRef.id})); + this.st.conn.send(JSON.stringify({code:"ping", target:this.game.oppid})); } }; if (!!game) return afterRetrival(game); if (!!this.gameRef.rid) { + this.st.conn.send(JSON.stringify({code:"askfullgame", target:this.gameRef.rid})); // TODO: just send a game request message to the remote player, // and when receiving answer just call loadGame(received_game) // + remote peer should have registered us as an observer @@ -380,3 +378,7 @@ export default { }, }; + +