X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=d15e307ee70621f3730cd67d3d7ebdfef121841f;hb=cdb34c934db9f75fcc1d749b5dc23d7ea217a289;hp=5eeb7fd5a6b472b38abd87fd7e42ff7ba2bc64a7;hpb=2cc10cdbc230f82202bdddb7a244c903c05ab351;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 5eeb7fd5..d15e307e 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -113,7 +113,17 @@ export default { this.gameRef.rid = this.$route.query["rid"]; this.loadGame(); } - const socketMessageListener = msg => { + // TODO: onopen, ask lastState informations + update observers and players status + const socketCloseListener = () => { + store.socketCloseListener(); //reinitialize connexion (in store.js) + this.st.conn.addEventListener('message', socketMessageListener); + this.st.conn.addEventListener('close', socketCloseListener); + }; + this.st.conn.onmessage = this.socketMessageListener; + this.st.conn.onclose = socketCloseListener; + }, + methods: { + socketMessageListener: function(msg) { const data = JSON.parse(msg.data); switch (data.code) { @@ -191,6 +201,10 @@ export default { case "drawoffer": this.drawOffer = "received"; break; + case "askfullgame": + // TODO: just give game; observers are listed here anyway: + // gameconnect? + break; // TODO: drawaccepted (click draw button before sending move ==> draw offer in move) // ==> on "newmove", check "drawOffer" field // TODO: also use (dis)connect info to count online players? @@ -210,15 +224,7 @@ export default { } break; } - }; - const socketCloseListener = () => { - this.st.conn.addEventListener('message', socketMessageListener); - this.st.conn.addEventListener('close', socketCloseListener); - }; - this.st.conn.onmessage = socketMessageListener; - this.st.conn.onclose = socketCloseListener; - }, - methods: { + }, offerDraw: function() { // TODO: also for corr games if (this.drawOffer == "received") @@ -303,6 +309,7 @@ export default { return afterRetrival(game); if (!!this.gameRef.rid) { + this.st.conn.send(JSON.stringify({code:"askfullgame", target:this.gameRef.rid})); // TODO: just send a game request message to the remote player, // and when receiving answer just call loadGame(received_game) // + remote peer should have registered us as an observer @@ -372,3 +379,7 @@ export default { }, }; + +