X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=a401e46443ab515b508d82f52fe4bc4d33795ad5;hb=0234201fb338fc239d6f613c677fa932c7c3697c;hp=703ba18491bd2a63f2ef3c7000df8741bb241933;hpb=b83a675a3066c67cc7843ae27ad8aeffd15b0976;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 703ba184..a401e464 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -7,7 +7,13 @@ main ) .card.text-center label.modal-close(for="modalInfo") - p(v-html="infoMessage") + p + span {{ st.tr["Rematch in progress:"] }} + a( + :href="'#/game/' + rematchId" + onClick="document.getElementById('modalInfo').checked=false" + ) + | {{ "#/game/" + rematchId }} input#modalChat.modal( type="checkbox" @click="resetChatColor()" @@ -161,7 +167,7 @@ export default { virtualClocks: [], vr: null, //"variant rules" object initialized from FEN drawOffer: "", - infoMessage: "", + rematchId: "", rematchOffer: "", lastateAsked: false, people: {}, //players + observers @@ -216,9 +222,10 @@ export default { }, mounted: function() { document.addEventListener('visibilitychange', this.visibilityChange); - document - .getElementById("chatWrap") - .addEventListener("click", processModalClick); + ["chatWrap", "infoDiv"].forEach(eltName => { + document.getElementById(eltName) + .addEventListener("click", processModalClick); + }); if ("ontouchstart" in window) { // Disable tooltips on smartphones: document.querySelectorAll("#aboveBoard .tooltip").forEach(elt => { @@ -345,7 +352,7 @@ export default { isConnected: function(index) { const player = this.game.players[index]; // Is it me ? In this case no need to bother with focus - if (this.st.user.sid == player.sid || this.st.user.id == player.uid) + if (this.st.user.sid == player.sid || this.st.user.id == player.id) // Still have to check for name (because of potential multi-accounts // on same browser, although this should be rare...) return (!this.st.user.name || this.st.user.name == player.name); @@ -358,9 +365,9 @@ export default { ) || ( - player.uid && + player.id && Object.values(this.people).some(p => - p.id == player.uid && p.focus) + p.id == player.id && p.focus) ) ); }, @@ -408,7 +415,7 @@ export default { { data: data, targets: this.game.players.map(p => { - return { sid: p.sid, uid: p.uid }; + return { sid: p.sid, id: p.id }; }) } ); @@ -686,7 +693,7 @@ export default { this.addAndGotoLiveGame(gameInfo); } else if ( gameType == "corr" && - gameInfo.players.some(p => p.uid == this.st.user.id) + gameInfo.players.some(p => p.id == this.st.user.id) ) { this.$router.push("/game/" + gameInfo.id); } else { @@ -700,14 +707,7 @@ export default { }); urlRid += onlineSid[Math.floor(Math.random() * onlineSid.length)]; } - this.infoMessage = - this.st.tr["Rematch in progress:"] + - " " + - "#/game/" + - gameInfo.id + urlRid + - ""; + this.rematchId = gameInfo.id + urlRid; document.getElementById("modalInfo").checked = true; } break; @@ -832,7 +832,7 @@ export default { if (!err) { if (this.st.settings.sound) new Audio("/sounds/newgame.flac").play().catch(() => {}); - callback(); + if (!!callback) callback(); this.$router.push("/game/" + gameInfo.id); } }); @@ -918,7 +918,7 @@ export default { const gtype = this.getGameType(game); const tc = extractTime(game.cadence); const myIdx = game.players.findIndex(p => { - return p.sid == this.st.user.sid || p.uid == this.st.user.id; + return p.sid == this.st.user.sid || p.id == this.st.user.id; }); const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers if (!game.chats) game.chats = []; //live games don't have chat history @@ -937,14 +937,9 @@ export default { if (game.score == "*") { // Set clocks + initime game.initime = [0, 0]; - if (L >= 1) { - const gameLastupdate = game.moves[L-1].played; - game.initime[L % 2] = gameLastupdate; - if (L >= 2) { - game.clocks[L % 2] = - tc.mainTime - (Date.now() - gameLastupdate) / 1000; - } - } + if (L >= 1) game.initime[L % 2] = game.moves[L-1].played; + // NOTE: game.clocks shouldn't be computed right now: + // job will be done in re_setClocks() called soon below. } // Sort chat messages from newest to oldest game.chats.sort((c1, c2) => { @@ -1036,15 +1031,12 @@ export default { // opponent sid not strictly required (or available), but easier // at least oppsid or oppid is available anyway: oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, - oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid + oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id }, game, ); - if (this.gameIsLoading) - // Re-load game because we missed some moves: - // artificially reset BaseGame (required if moves arrived in wrong order) - this.$refs["basegame"].re_setVariables(); - else { + this.$refs["basegame"].re_setVariables(this.game); + if (!this.gameIsLoading) { // Initial loading: this.gotMoveIdx = game.moves.length - 1; // If we arrive here after 'nextGame' action, the board might be hidden @@ -1093,6 +1085,9 @@ export default { g.moves.forEach(m => { m.squares = JSON.parse(m.squares); }); + g.players = [{ id: g.white }, { id: g.black }]; + delete g["white"]; + delete g["black"]; afterRetrieval(g); } } @@ -1374,7 +1369,7 @@ export default { this.game.scoreMsg = scoreMsg; this.$set(this.game, "scoreMsg", scoreMsg); const myIdx = this.game.players.findIndex(p => { - return p.sid == this.st.user.sid || p.uid == this.st.user.id; + return p.sid == this.st.user.sid || p.id == this.st.user.id; }); if (myIdx >= 0) { // OK, I play in this game