X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=919a7ebca986bd7edd2dd87ed5a5ed713863539d;hb=90df90bca1a993930a0e1a07a1b4990dd538c6e2;hp=99b1f22eef7aa5d6a23ee74a1435cf0a4112a57e;hpb=1c15969ecec2a86ee7dffe570e53dfd61fd06b22;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 99b1f22e..919a7ebc 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -252,9 +252,6 @@ export default { }, // NOTE: some redundant code with Hall.vue (mostly related to people array) created: function() { - if (this.$route.query["focus"] === "false") - // Focus explicitely set to false from Hall (live game) - this.focus = false; this.atCreation(); }, mounted: function() { @@ -749,6 +746,9 @@ export default { if (!this.game || !this.game.moves) this.lastateAsked = true; else this.sendLastate(data.from); break; + // TODO: possible bad scenario: reload page while oppponent sends a + // move => get both lastate and newmove, process both, add move twice. + // Confirm scenario? Fix? case "lastate": { // Got opponent infos about last move this.gotLastate = true; @@ -1054,7 +1054,7 @@ export default { let gameInfo = { id: getRandString(), //ignored if corr fen: V.GenRandInitFen(this.game.randomness), - players: this.game.players.reverse(), + players: [this.game.players[1], this.game.players[0]], vid: this.game.vid, cadence: this.game.cadence }; @@ -1772,19 +1772,19 @@ span.yourturn background-color: lightyellow .draw-received, .draw-received:hover - background-color: lightgreen + background-color: #73C6B6 .draw-threerep, .draw-threerep:hover - background-color: #e4d1fc + background-color: #D2B4DE .rematch-sent, .rematch-sent:hover background-color: lightyellow .rematch-received, .rematch-received:hover - background-color: lightgreen + background-color: #48C9B0 .somethingnew - background-color: #c5fefe + background-color: #D2B4DE .diagram margin: 0 auto