X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=9094309b447489d4f9c2b957d01a51cafc6941f7;hb=b0d55a053a319e1972c52a3c851dff787f52e015;hp=4afac12da6ecedbe3dfdab87e6630ec7275d3ff7;hpb=58aedcd1f49272a6f0dfb7adeeb7650d7daeb75e;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 4afac12d..9094309b 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -213,6 +213,7 @@ export default { game: {}, //passed to BaseGame focus: !document.hidden, //will not always work... TODO // virtualClocks will be initialized from true game.clocks + // TODO: clock update triggers re-rendering. Should be out of Vue virtualClocks: [], vr: null, //"variant rules" object initialized from FEN rulesContent: "", @@ -521,7 +522,7 @@ export default { }, getGameType: function(game) { if (!!game.id.toString().match(/^i/)) return "import"; - return game.cadence.indexOf("d") >= 0 ? "corr" : "live"; + return (game.cadence.indexOf("d") >= 0 ? "corr" : "live"); }, // Notify something after a new move (to opponent and me on MyGames page) notifyMyGames: function(thing, data) { @@ -750,9 +751,9 @@ export default { case "newmove": { // DEBUG: -console.log("Receive move"); -console.log(data.data); -//moveslist not updated when receiving a move? (see in baseGame) +//console.log("Receive move"); +//console.log(data.data); +//moveslist not updated when receiving a move? (see in BaseGame) const movePlus = data.data; const movesCount = this.game.moves.length; @@ -1042,6 +1043,7 @@ console.log(data.data); let gameInfo = { id: getRandString(), //ignored if corr fen: V.GenRandInitFen(this.game.randomness), + randomness: this.game.randomness, players: [this.game.players[1], this.game.players[0]], vid: this.game.vid, cadence: this.game.cadence @@ -1063,7 +1065,6 @@ console.log(data.data); "/games", "POST", { - // cid is useful to delete the challenge: data: { gameInfo: gameInfo }, success: (response) => { gameInfo.id = response.gameId; @@ -1284,7 +1285,10 @@ console.log(data.data); // - from server (one correspondance game I play[ed] or not) // - from remote peer (one live game I don't play, finished or not) fetchGame: function(callback) { - if (Number.isInteger(this.gameRef) || !isNaN(parseInt(this.gameRef))) { + if ( + Number.isInteger(this.gameRef) || + !isNaN(parseInt(this.gameRef, 10)) + ) { // corr games identifiers are integers ajax( "/games", @@ -1516,7 +1520,6 @@ console.log(data.data); }; if ( this.game.type == "corr" && - V.CorrConfirm && moveCol == this.game.mycolor && !data.receiveMyMove ) { @@ -1532,6 +1535,10 @@ console.log(data.data); if (data.score == "*") this.re_setClocks(); } }; + if (!V.CorrConfirm) { + afterSetScore(); + return; + } let el = document.querySelector("#buttonsConfirm > .acceptBtn"); // We may play several moves in a row: in case of, remove listener: let elClone = el.cloneNode(true);