X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=74dd01d229a8ef03f90778b59e3deb5af4a40945;hb=cf742aaf8995ca8be8fc1f2751e4cf28de5d69b6;hp=67af3b9ff306d7ec4af666738b537035a97a2d7e;hpb=3d55deea9a2011c38d8d0067bd57fc889958bec2;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 67af3b9f..74dd01d2 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -61,7 +61,7 @@ export default { rid: "" }, game: { }, //passed to BaseGame - oppConnected: false, + oppConnected: false, //TODO: use for styling corrMsg: "", //to send offline messages in corr games virtualClocks: [0, 0], //initialized with true game.clocks vr: null, //"variant rules" object initialized from FEN @@ -97,7 +97,7 @@ export default { }); const myTurn = (currentTurn == this.game.mycolor); let clockUpdate = setInterval(() => { - if (countdown <= 0 || this.vr.turn != currentTurn) + if (countdown <= 0 || this.vr.turn != currentTurn || this.game.score != "*") { clearInterval(clockUpdate); if (countdown <= 0 && myTurn) @@ -152,18 +152,21 @@ export default { case "pong": //received if we sent a ping (game still alive on our side) { this.oppConnected = true; - // Send our "last state" informations to opponent(s) - const L = this.game.moves.length; - this.st.conn.send(JSON.stringify({ - code: "lastate", - target: this.game.oppid, - gameId: this.gameRef.id, - lastMove: (L>0 ? this.game.moves[L-1] : undefined), - score: this.game.score, - movesCount: L, - drawOffer: this.drawOffer, - clocks: this.game.clocks, - })); + if (this.game.type == "live") //corr games are always complete + { + // Send our "last state" informations to opponent(s) + const L = this.game.moves.length; + this.st.conn.send(JSON.stringify({ + code: "lastate", + target: this.game.oppid, + gameId: this.gameRef.id, + lastMove: (L>0 ? this.game.moves[L-1] : undefined), + score: this.game.score, + movesCount: L, + drawOffer: this.drawOffer, + clocks: this.game.clocks, + })); + } break; } case "lastate": //got opponent infos about last move @@ -329,9 +332,10 @@ export default { { game.clocks = [tc.mainTime, tc.mainTime]; game.initime[0] = Date.now(); - if (myIdx >= 0) //I play in this game + if (myIdx >= 0 && gtype == "live") { - GameStorage.update(game.gameId, + // I play in this live game; corr games don't have clocks+initime + GameStorage.update(game.id, { clocks: game.clocks, initime: game.initime, @@ -341,9 +345,17 @@ export default { const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen); + + + +//TODO: people, on connect, search for opponent....... +console.log(myIdx + " " + game.players[1-myIdx].sid); //otherwise this is undefined: + + + this.game = Object.assign({}, game, - // NOTE: assign mycolor here, since BaseGame could also bs VS computer + // NOTE: assign mycolor here, since BaseGame could also be VS computer { type: gtype, increment: tc.increment, @@ -430,6 +442,7 @@ export default { // TODO: this update function should also work for corr games gameOver: function(score) { this.game.mode = "analyze"; + this.game.score = score; GameStorage.update(this.gameRef.id, { score: score }); }, },