X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=6cb75f47339d9e4872217817fd31c01299706e74;hb=fd7aea36b8da702df87be3ed055f9a1f59c9f4da;hp=d15e307ee70621f3730cd67d3d7ebdfef121841f;hpb=cdb34c934db9f75fcc1d749b5dc23d7ea217a289;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index d15e307e..6cb75f47 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -45,6 +45,7 @@ import BaseGame from "@/components/BaseGame.vue"; import { store } from "@/store"; import { GameStorage } from "@/utils/gameStorage"; import { ppt } from "@/utils/datetime"; +import { extractTime } from "@/utils/timeControl"; export default { name: 'my-game', @@ -105,6 +106,11 @@ export default { } }, 1000); }, + // In case variants array was't loaded when game was retrieved + "st.variants": function(variantArray) { + if (!!this.game.vname && this.game.vname == "") + this.game.vname = variantArray.filter(v => v.id == this.game.vid)[0].name; + }, }, created: function() { if (!!this.$route.params["id"]) @@ -116,7 +122,7 @@ export default { // TODO: onopen, ask lastState informations + update observers and players status const socketCloseListener = () => { store.socketCloseListener(); //reinitialize connexion (in store.js) - this.st.conn.addEventListener('message', socketMessageListener); + this.st.conn.addEventListener('message', this.socketMessageListener); this.st.conn.addEventListener('close', socketCloseListener); }; this.st.conn.onmessage = this.socketMessageListener; @@ -286,7 +292,23 @@ export default { // - from remote peer (one live game I don't play, finished or not) loadGame: function(game) { const afterRetrieval = async (game) => { - const vModule = await import("@/variants/" + game.vname + ".js"); + // NOTE: variants array might not be available yet, thus the two next lines + const variantCell = this.st.variants.filter(v => v.id == game.vid); + const vname = (variantCell.length > 0 ? variantCell[0].name : ""); + if (!game.fen) + game.fen = game.fenStart; //game wasn't started + + + // TODO: process rtime, clocks............ game.clocks doesn't exist anymore +console.log(game); + + const tc = extractTime(game.timeControl); + if (game.clocks[0] < 0) //game unstarted + { + game.clocks = [tc.mainTime, tc.mainTime]; + game.initime[0] = Date.now(); + } + const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen); const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); @@ -294,6 +316,8 @@ export default { game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer { + increment: tc.increment, + vname: vname, mycolor: [undefined,"w","b"][myIdx+1], // opponent sid not strictly required, but easier oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), @@ -363,9 +387,8 @@ export default { // Also update current game object: this.game.moves.push(move); this.game.fen = move.fen; - //TODO: just this.game.clocks[colorIdx] += (!!addTime ? addTime : 0); - this.$set(this.game.clocks, colorIdx, - this.game.clocks[colorIdx] + (!!addTime ? addTime : 0)); + //TODO: just this.game.clocks[colorIdx] += addTime; + this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); this.game.initime[nextIdx] = Date.now(); }, // TODO: this update function should also work for corr games