X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=67af3b9ff306d7ec4af666738b537035a97a2d7e;hb=3d55deea9a2011c38d8d0067bd57fc889958bec2;hp=52e97c53f2750054a0692b62916ce6d36b3c4917;hpb=c0b2760655298f07eb403da70307636e57b2813a;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 52e97c53..67af3b9f 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -79,6 +79,12 @@ export default { } }, "game.clocks": function(newState) { + if (this.game.moves.length < 2) + { + // 1st move not completed yet: freeze time + this.virtualClocks = newState.map(s => ppt(s)); + return; + } const currentTurn = this.vr.turn; const colorIdx = ["w","b"].indexOf(currentTurn); let countdown = newState[colorIdx] - @@ -310,17 +316,31 @@ export default { //also using move.played fields game.clocks = [-1, -1]; game.initime = [0, 0]; + // TODO: compute clocks + initime } const tc = extractTime(game.timeControl); + // TODO: this is not really beautiful (uid on corr players...) + if (gtype == "corr" && game.players[0].color == "b") + [ game.players[0], game.players[1] ] = [ game.players[1], game.players[0] ]; + const myIdx = game.players.findIndex(p => { + return p.sid == this.st.user.sid || p.uid == this.st.user.id; + }); if (game.clocks[0] < 0) //game unstarted { game.clocks = [tc.mainTime, tc.mainTime]; game.initime[0] = Date.now(); + if (myIdx >= 0) //I play in this game + { + GameStorage.update(game.gameId, + { + clocks: game.clocks, + initime: game.initime, + }); + } } const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen); - const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); this.game = Object.assign({}, game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer @@ -371,12 +391,15 @@ export default { return obj; }, {}); // Send move ("newmove" event) to opponent(s) (if ours) - let addTime = undefined; + let addTime = 0; if (move.color == this.game.mycolor) { - const elapsed = Date.now() - this.game.initime[colorIdx]; - // elapsed time is measured in milliseconds - addTime = this.game.increment - elapsed/1000; + if (this.game.moves.length >= 2) //after first move + { + const elapsed = Date.now() - this.game.initime[colorIdx]; + // elapsed time is measured in milliseconds + addTime = this.game.increment - elapsed/1000; + } this.st.conn.send(JSON.stringify({ code: "newmove", target: this.game.oppid, @@ -388,11 +411,14 @@ export default { const nextIdx = ["w","b"].indexOf(this.vr.turn); GameStorage.update(this.gameRef.id, { - colorIdx: colorIdx, - nextIdx: nextIdx, move: filtered_move, fen: move.fen, - addTime: addTime, + clocks: this.game.clocks.map((t,i) => i==colorIdx + ? this.game.clocks[i] + addTime + : this.game.clocks[i]), + initime: this.game.initime.map((t,i) => i==nextIdx + ? Date.now() + : this.game.initime[i]), }); // Also update current game object: this.game.moves.push(move); @@ -404,10 +430,7 @@ export default { // TODO: this update function should also work for corr games gameOver: function(score) { this.game.mode = "analyze"; - GameStorage.update(this.gameRef.id, - { - score: score, - }); + GameStorage.update(this.gameRef.id, { score: score }); }, }, };