X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=0182352a494fe4f2d3085fd8eec5d04e8c0e2be7;hb=f14572c4a22425033735253eabbaa2d8dbb53d05;hp=e7db9729754bc2584dfeddaffb63c046bf7cc22c;hpb=585d095517ca2aedab8ad125cc7c39b90e13d5cc;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index e7db9729..0182352a 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -7,13 +7,11 @@ main ) .card.text-center label.modal-close(for="modalInfo") - p - span {{ st.tr["Rematch in progress:"] }} - a( - :href="'#/game/' + rematchId" - onClick="document.getElementById('modalInfo').checked=false" - ) - | {{ "#/game/" + rematchId }} + a( + :href="'#/game/' + rematchId" + onClick="document.getElementById('modalInfo').checked=false" + ) + | {{ st.tr["Rematch in progress"] }} input#modalChat.modal( type="checkbox" @click="resetChatColor()" @@ -352,7 +350,7 @@ export default { isConnected: function(index) { const player = this.game.players[index]; // Is it me ? In this case no need to bother with focus - if (this.st.user.sid == player.sid || this.st.user.id == player.uid) + if (this.st.user.sid == player.sid || this.st.user.id == player.id) // Still have to check for name (because of potential multi-accounts // on same browser, although this should be rare...) return (!this.st.user.name || this.st.user.name == player.name); @@ -365,9 +363,9 @@ export default { ) || ( - player.uid && + !!player.id && Object.values(this.people).some(p => - p.id == player.uid && p.focus) + p.id == player.id && p.focus) ) ); }, @@ -415,7 +413,7 @@ export default { { data: data, targets: this.game.players.map(p => { - return { sid: p.sid, uid: p.uid }; + return { sid: p.sid, id: p.id }; }) } ); @@ -693,7 +691,7 @@ export default { this.addAndGotoLiveGame(gameInfo); } else if ( gameType == "corr" && - gameInfo.players.some(p => p.uid == this.st.user.id) + gameInfo.players.some(p => p.id == this.st.user.id) ) { this.$router.push("/game/" + gameInfo.id); } else { @@ -849,8 +847,11 @@ export default { cadence: this.game.cadence }; const notifyNewGame = () => { - let oppsid = this.getOppsid(); //may be null + const oppsid = this.getOppsid(); //may be null this.send("rnewgame", { data: gameInfo, oppsid: oppsid }); + // To main Hall if corr game: + if (this.game.type == "corr") + this.send("newgame", { data: gameInfo }); // Also to MyGames page: this.notifyMyGames("newgame", gameInfo); }; @@ -918,25 +919,18 @@ export default { const gtype = this.getGameType(game); const tc = extractTime(game.cadence); const myIdx = game.players.findIndex(p => { - return p.sid == this.st.user.sid || p.uid == this.st.user.id; + return p.sid == this.st.user.sid || p.id == this.st.user.id; }); const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers if (!game.chats) game.chats = []; //live games don't have chat history if (gtype == "corr") { - if (game.players[0].color == "b") { - // Adopt the same convention for live and corr games: [0] = white - [game.players[0], game.players[1]] = [ - game.players[1], - game.players[0] - ]; - } // NOTE: clocks in seconds, initime in milliseconds game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of game.clocks = [tc.mainTime, tc.mainTime]; const L = game.moves.length; if (game.score == "*") { // Set clocks + initime - game.initime = [0, 0]; + game.initime = [Number.MAX_SAFE_INTEGER, Number.MAX_SAFE_INTEGER]; if (L >= 1) game.initime[L % 2] = game.moves[L-1].played; // NOTE: game.clocks shouldn't be computed right now: // job will be done in re_setClocks() called soon below. @@ -966,17 +960,15 @@ export default { game.moves = game.moves.map(m => m.squares); } if (gtype == "live" && game.clocks[0] < 0) { - // Game is unstarted + // Game is unstarted. clocks and initime are ignored until move 2 game.clocks = [tc.mainTime, tc.mainTime]; - if (game.score == "*") { - game.initime[0] = Date.now(); - if (myIdx >= 0) { - // I play in this live game; corr games don't have clocks+initime - GameStorage.update(game.id, { - clocks: game.clocks, - initime: game.initime - }); - } + game.initime = [Number.MAX_SAFE_INTEGER, Number.MAX_SAFE_INTEGER]; + if (myIdx >= 0) { + // I play in this live game + GameStorage.update(game.id, { + clocks: game.clocks, + initime: game.initime + }); } } // TODO: merge next 2 "if" conditions @@ -1031,7 +1023,7 @@ export default { // opponent sid not strictly required (or available), but easier // at least oppsid or oppid is available anyway: oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, - oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid + oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id }, game, ); @@ -1366,7 +1358,7 @@ export default { this.game.scoreMsg = scoreMsg; this.$set(this.game, "scoreMsg", scoreMsg); const myIdx = this.game.players.findIndex(p => { - return p.sid == this.st.user.sid || p.uid == this.st.user.id; + return p.sid == this.st.user.sid || p.id == this.st.user.id; }); if (myIdx >= 0) { // OK, I play in this game