X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FAnalyse.vue;h=2f087b99d701d1fa783033da2e1f1fdb70b1bf2f;hb=e6bcc1d87c65264608d1134a24d758e0f2a687c1;hp=f662d6149b9bd16a62655b3d04beb87fc120f3c7;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/views/Analyse.vue b/client/src/views/Analyse.vue index f662d614..2f087b99 100644 --- a/client/src/views/Analyse.vue +++ b/client/src/views/Analyse.vue @@ -19,6 +19,8 @@ import BaseGame from "@/components/BaseGame.vue"; import { store } from "@/store"; export default { name: "my-analyse", + // TODO: game import ==> require some adjustments, like + // the ability to analyse from a list of moves... components: { BaseGame }, @@ -27,7 +29,6 @@ export default { return { st: store.state, gameRef: { - //given in URL (rid = remote ID) vname: "", fen: "" }, @@ -50,7 +51,8 @@ export default { alertAndQuit: function(text, wrongVname) { // Soon after component creation, st.tr might be uninitialized. // Set a timeout to let a chance for the message to show translated. - const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname); + const newUrl = + "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname); setTimeout(() => { alert(this.st.tr[text] || text); this.$router.replace(newUrl); @@ -71,7 +73,7 @@ export default { // Obtain VariantRules object await import("@/variants/" + this.gameRef.vname + ".js") .then((vModule) => { - window.V = vModule.VariantRules; + window.V = vModule[this.gameRef.vname + "Rules"]; if (!V.CanAnalyze) // Late check, in case the user tried to enter URL by hand this.alertAndQuit("Analysis disabled for this variant"); @@ -80,10 +82,10 @@ export default { .catch((err) => { this.alertAndQuit("Mispelled variant name", true); }); }, loadGame: function(orientation) { - // NOTE: no need to set score (~unused) this.game.vname = this.gameRef.vname; this.game.fenStart = this.gameRef.fen; this.game.fen = this.gameRef.fen; + this.game.score = "*"; //never change this.curFen = this.game.fen; this.adjustFenSize(); this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn; @@ -96,7 +98,7 @@ export default { }, adjustFenSize: function() { let fenInput = document.getElementById("fen"); - fenInput.style.width = (this.curFen.length+1) + "ch"; + fenInput.style.width = (this.curFen.length+3) + "ch"; }, tryGotoFen: function() { if (V.IsGoodFen(this.curFen)) { @@ -107,3 +109,9 @@ export default { } }; + +