X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FWildebeest.js;h=93353f9e01e8875643aa02b863d07a0bdbcb7ab7;hb=278a28a16bfee8c64746e2ec1423259009bff886;hp=8664e5ed571b99cc46c58434cccd5b78d160c4d9;hpb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;p=vchess.git diff --git a/client/src/variants/Wildebeest.js b/client/src/variants/Wildebeest.js index 8664e5ed..93353f9e 100644 --- a/client/src/variants/Wildebeest.js +++ b/client/src/variants/Wildebeest.js @@ -1,8 +1,9 @@ -import { ChessRules } from "@/base_rules"; +import { ChessRules, Move, PiPo } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { sample, randInt } from "@/utils/alea"; export class WildebeestRules extends ChessRules { + static get size() { return { x: 10, y: 11 }; } @@ -39,14 +40,7 @@ export class WildebeestRules extends ChessRules { } static IsGoodEnpassant(enpassant) { - if (enpassant != "-") { - const squares = enpassant.split(","); - if (squares.length > 2) return false; - for (let sq of squares) { - const ep = V.SquareToCoords(sq); - if (isNaN(ep.x) || !V.OnBoard(ep)) return false; - } - } + if (enpassant != "-") return !!enpassant.match(/^([a-j][0-9]{1,2},?)+$/); return true; } @@ -89,7 +83,7 @@ export class WildebeestRules extends ChessRules { } ]; if (sx + 2 * step != ex) { - //3-squares move + // 3-squares move res.push({ x: sx + 2 * step, y: sy @@ -118,10 +112,12 @@ export class WildebeestRules extends ChessRules { const [sizeX, sizeY] = [V.size.x, V.size.y]; const shiftX = color == "w" ? -1 : 1; const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2]; - const lastRank = color == "w" ? 0 : sizeX - 1; - const finalPieces = x + shiftX == lastRank - ? [V.WILDEBEEST, V.QUEEN] - : [V.PAWN]; + const lastRanks = color == "w" ? [0, 1] : [sizeX - 1, sizeX -2]; + let finalPieces = [V.PAWN]; + if (x + shiftX == lastRanks[1]) + Array.prototype.push.apply(finalPieces, [V.WILDEBEEST, V.QUEEN]); + else if (x + shiftX == lastRanks[0]) + finalPieces = [V.WILDEBEEST, V.QUEEN]; if (this.board[x + shiftX][y] == V.EMPTY) { // One square forward @@ -162,11 +158,11 @@ export class WildebeestRules extends ChessRules { // En passant const Lep = this.epSquares.length; const epSquare = this.epSquares[Lep - 1]; - if (epSquare) { + if (!!epSquare) { for (let epsq of epSquare) { // TODO: some redundant checks if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) { - var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); + let enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); // WARNING: the captured pawn may be diagonally behind us, // if it's a 3-squares jump and we take on 1st passing square const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX; @@ -184,8 +180,6 @@ export class WildebeestRules extends ChessRules { return moves; } - // TODO: wildebeest castle - getPotentialCamelMoves(sq) { return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep"); } @@ -198,6 +192,80 @@ export class WildebeestRules extends ChessRules { ); } + getPPpath(m) { + if ( + m.appear.length == 2 && m.vanish.length == 2 && + Math.abs(m.end.y - m.start.y) == 1 && + this.board[m.end.x][m.end.y] == V.EMPTY + ) { + // Castle, king moved by one square only, not directly onto rook + return "Wildebeest/castle"; + } + return super.getPPpath(m); + } + + // Special Wildebeest castling rules: + getCastleMoves([x, y]) { + const c = this.getColor(x, y); + const oppCol = V.GetOppCol(c); + let moves = []; + let i = 0; + const castlingKing = this.board[x][y].charAt(1); + castlingCheck: for ( + let castleSide = 0; + castleSide < 2; + castleSide++ //"large", then "small" + ) { + if (this.castleFlags[c][castleSide] >= V.size.y) continue; + // Rook and king are on initial position + const rookPos = this.castleFlags[c][castleSide]; + const range = (castleSide == 0 ? [rookPos, y] : [y, rookPos]); + + // King and rook must be connected: + for (let i = range[0] + 1; i <= range[1] - 1; i++) { + if (this.board[x][i] != V.EMPTY) continue castlingCheck; + } + const step = 2 * castleSide - 1; + // No attacks on the path of the king ? + for (let i = range[0]; i <= range[1]; i++) { + if (i != rookPos && this.isAttacked([x, i], oppCol)) + continue castlingCheck; + if ( + i != y && + // Do not end in the corner, except if starting square is too near + (i > 0 || y == 1) && + (i < V.size.y - 1 || y == V.size.y - 2) + ) { + // Found a possible castle move: + moves.push( + new Move({ + appear: [ + new PiPo({ + x: x, + y: i, + p: V.KING, + c: c + }), + new PiPo({ + x: x, + y: i - step, + p: V.ROOK, + c: c + }) + ], + vanish: [ + new PiPo({ x: x, y: y, p: V.KING, c: c }), + new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) + ] + }) + ); + } + } + } + + return moves; + } + isAttacked(sq, color) { return ( super.isAttacked(sq, color) || @@ -244,7 +312,6 @@ export class WildebeestRules extends ChessRules { } static GenRandInitFen(randomness) { - if (!randomness) randomness = 2; if (randomness == 0) { return ( "rnccwkqbbnr/ppppppppppp/92/92/92/92/92/92/PPPPPPPPPPP/RNBBQKWCCNR " + @@ -322,4 +389,5 @@ export class WildebeestRules extends ChessRules { " w 0 " + flags + " -" ); } + };