X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FTeleport.js;h=eadaf13b4689ead3ced3c9f0e17e915f979d46ad;hb=a9e1202b681d9d2f814767180183a0b04c58f8ab;hp=b4e6d7faa5a575d2092e3ebd40ee138780b06793;hpb=107dc1bd5361e2538b1551bdcc37c1e90a444b83;p=vchess.git diff --git a/client/src/variants/Teleport.js b/client/src/variants/Teleport.js index b4e6d7fa..eadaf13b 100644 --- a/client/src/variants/Teleport.js +++ b/client/src/variants/Teleport.js @@ -2,6 +2,12 @@ import { ChessRules, Move, PiPo } from "@/base_rules"; import { randInt } from "@/utils/alea"; export class TeleportRules extends ChessRules { + hoverHighlight(x, y) { + // Testing move validity results in an infinite update loop. + // TODO: find a way to test validity anyway. + return (this.subTurn == 2 && this.board[x][y] == V.EMPTY); + } + setOtherVariables(fen) { super.setOtherVariables(fen); this.subTurn = 1; @@ -129,13 +135,6 @@ export class TeleportRules extends ChessRules { return super.underCheck(color); } - getCurrentScore() { - if (this.subTurn == 2) - // Move not over - return "*"; - return super.getCurrentScore(); - } - doClick(square) { if (isNaN(square[0])) return null; // If subTurn == 2 && square is empty && !underCheck, then teleport @@ -222,28 +221,8 @@ export class TeleportRules extends ChessRules { } } } - else { - // Normal move - const firstRank = (c == "w" ? V.size.x - 1 : 0); - const oppCol = V.GetOppCol(c); - const oppFirstRank = V.size.x - 1 - firstRank; - if (move.vanish[0].p == V.KING && move.appear.length > 0) - this.castleFlags[c] = [V.size.y, V.size.y]; - else if ( - move.start.x == firstRank && - this.castleFlags[c].includes(move.start.y) - ) { - const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); - this.castleFlags[c][flagIdx] = V.size.y; - } - if ( - move.end.x == oppFirstRank && - this.castleFlags[oppCol].includes(move.end.y) - ) { - const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); - this.castleFlags[oppCol][flagIdx] = V.size.y; - } - } + // Normal check: + super.updateCastleFlags(move, move.vanish[0].p, c); } undo(move) { @@ -294,16 +273,17 @@ export class TeleportRules extends ChessRules { moves2.forEach(m2 => { this.play(m2); const score = this.getCurrentScore(); - const mvEval = - ["1-0", "0-1"].includes(score) - ? (score == "1-0" ? 1 : -1) * maxeval - : (score == "1/2" ? 0 : initEval); + let mvEval = 0; + if (["1-0", "0-1"].includes(score)) + mvEval = (score == "1-0" ? 1 : -1) * maxeval; + else if (score == "*") + // Add small fluctuations to avoid dropping pieces always on the + // first square available. + mvEval = initEval + 0.05 - Math.random() / 10; if ( (color == 'w' && mvEval > m.eval) || (color == 'b' && mvEval < m.eval) ) { - // TODO: if many second moves have the same eval, only the - // first is kept. Could be randomized. m.eval = mvEval; m.next = m2; }