X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FSuicide.js;h=ecb2aef146e525c0ffc8a8173919bc952518a2df;hb=e50a802531b99829c533f22ecd21e359e7e1e049;hp=4bb5d36b7b64e935096dca79bd5ef5396f554394;hpb=c583ef1c1dfd19aee88b22c2175202fbdf4dc1c0;p=vchess.git diff --git a/client/src/variants/Suicide.js b/client/src/variants/Suicide.js index 4bb5d36b..ecb2aef1 100644 --- a/client/src/variants/Suicide.js +++ b/client/src/variants/Suicide.js @@ -1,53 +1,47 @@ import { ChessRules } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; -import { randInt } from "@/utils/alea"; +import { shuffle } from "@/utils/alea"; -export const VariantRules = class SuicideRules extends ChessRules { +export class SuicideRules extends ChessRules { static get HasFlags() { return false; } - static get HasCastle() { - return false; + static get PawnSpecs() { + return Object.assign( + {}, + ChessRules.PawnSpecs, + { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } + ); } - getPotentialPawnMoves([x, y]) { - let moves = super.getPotentialPawnMoves([x, y]); - - // Complete with promotion(s) into king, if possible - const color = this.turn; - const shift = color == "w" ? -1 : 1; - const lastRank = color == "w" ? 0 : V.size.x - 1; - if (x + shift == lastRank) { - // Normal move - if (this.board[x + shift][y] == V.EMPTY) - moves.push( - this.getBasicMove([x, y], [x + shift, y], { c: color, p: V.KING }) - ); - // Captures - if ( - y > 0 && - this.canTake([x, y], [x + shift, y - 1]) && - this.board[x + shift][y - 1] != V.EMPTY - ) { - moves.push( - this.getBasicMove([x, y], [x + shift, y - 1], { c: color, p: V.KING }) - ); - } - if ( - y < V.size.y - 1 && - this.canTake([x, y], [x + shift, y + 1]) && - this.board[x + shift][y + 1] != V.EMPTY - ) { - moves.push( - this.getBasicMove([x, y], [x + shift, y + 1], { c: color, p: V.KING }) - ); + static IsGoodPosition(position) { + if (position.length == 0) return false; + const rows = position.split("/"); + if (rows.length != V.size.x) return false; + // Just check that at least one piece of each color is there: + let pieces = { "w": 0, "b": 0 }; + for (let row of rows) { + let sumElts = 0; + for (let i = 0; i < row.length; i++) { + const lowerRi = row[i].toLowerCase(); + if (V.PIECES.includes(lowerRi)) { + pieces[row[i] == lowerRi ? "b" : "w"]++; + sumElts++; + } else { + const num = parseInt(row[i], 10); + if (isNaN(num)) return false; + sumElts += num; + } } + if (sumElts != V.size.y) return false; } - - return moves; + if (Object.values(pieces).some(v => v == 0)) return false; + return true; } + scanKings() {} + // Trim all non-capturing moves (not the most efficient, but easy) static KeepCaptures(moves) { return moves.filter(m => m.vanish.length == 2); @@ -145,56 +139,24 @@ export const VariantRules = class SuicideRules extends ChessRules { return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; let pieces = { w: new Array(8), b: new Array(8) }; - // Shuffle pieces on first and last rank for (let c of ["w", "b"]) { if (c == 'b' && randomness == 1) { pieces['b'] = pieces['w']; break; } - let positions = ArrayFun.range(8); - - // Get random squares for bishops - let randIndex = 2 * randInt(4); - let bishop1Pos = positions[randIndex]; - // The second bishop must be on a square of different color - let randIndex_tmp = 2 * randInt(4) + 1; - let bishop2Pos = positions[randIndex_tmp]; - // Remove chosen squares - positions.splice(Math.max(randIndex, randIndex_tmp), 1); - positions.splice(Math.min(randIndex, randIndex_tmp), 1); - - // Get random squares for knights - randIndex = randInt(6); - let knight1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = randInt(5); - let knight2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Get random square for queen - randIndex = randInt(4); - let queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Random square for king (no castle) - randIndex = randInt(3); - let kingPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Rooks positions are now fixed - let rook1Pos = positions[0]; - let rook2Pos = positions[1]; - - // Finally put the shuffled pieces in the board array - pieces[c][rook1Pos] = "r"; - pieces[c][knight1Pos] = "n"; - pieces[c][bishop1Pos] = "b"; - pieces[c][queenPos] = "q"; - pieces[c][kingPos] = "k"; - pieces[c][bishop2Pos] = "b"; - pieces[c][knight2Pos] = "n"; - pieces[c][rook2Pos] = "r"; + // Get random squares for every piece, totally freely + let positions = shuffle(ArrayFun.range(8)); + const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; + const rem2 = positions[0] % 2; + if (rem2 == positions[1] % 2) { + // Fix bishops (on different colors) + for (let i=2; i<8; i++) { + if (positions[i] % 2 != rem2) + [positions[1], positions[i]] = [positions[i], positions[1]]; + } + } + for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; } return ( pieces["b"].join("") +