X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FSuction.js;h=2038e4f800155441c80a6b1834d75d1e6062245b;hb=6f2f94374f1e73c375edf732d9425e575e81fff7;hp=9ac5b4424a4df2f6ca70cd703ec5aa1592204dec;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Suction.js b/client/src/variants/Suction.js index 9ac5b442..2038e4f8 100644 --- a/client/src/variants/Suction.js +++ b/client/src/variants/Suction.js @@ -1,14 +1,11 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -export const VariantRules = class SuctionRules extends ChessRules { +export class SuctionRules extends ChessRules { static get HasFlags() { return false; } setOtherVariables(fen) { - -console.log(fen); - super.setOtherVariables(fen); // Local stack of "captures" this.cmoves = []; @@ -23,9 +20,10 @@ console.log(fen); } static ParseFen(fen) { - return Object.assign({}, ChessRules.ParseFen(fen), { - cmove: fen.split(" ")[4] - }); + return Object.assign( + ChessRules.ParseFen(fen), + { cmove: fen.split(" ")[4] } + ); } static IsGoodFen(fen) { @@ -88,50 +86,8 @@ console.log(fen); return mv; } - getPotentialPawnMoves([x, y]) { - const color = this.turn; + getEnpassantCaptures([x, y], shiftX) { let moves = []; - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = color == "w" ? -1 : 1; - const startRank = color == "w" ? sizeX - 2 : 1; - const firstRank = color == "w" ? sizeX - 1 : 0; - - if (x + shiftX >= 0 && x + shiftX < sizeX) { - // One square forward - if (this.board[x + shiftX][y] == V.EMPTY) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y], { - c: color, - p: "p" - }) - ); - if ( - [startRank,firstRank].includes(x) && - this.board[x + 2 * shiftX][y] == V.EMPTY - ) { - // Two squares jump - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - } - } - // Swaps - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - this.canTake([x, y], [x + shiftX, y + shiftY]) - ) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y + shiftY], { - c: color, - p: "p" - }) - ); - } - } - } - - // En passant const Lep = this.epSquares.length; const epSquare = this.epSquares[Lep - 1]; //always at least one element if ( @@ -155,7 +111,6 @@ console.log(fen); }); moves.push(enpassantMove); } - return moves; } @@ -228,10 +183,8 @@ console.log(fen); getCurrentScore() { const color = this.turn; const kp = this.kingPos[color]; - if (color == "w" && kp[0] == 0) - return "0-1"; - if (color == "b" && kp[0] == V.size.x - 1) - return "1-0"; + if (color == "w" && kp[0] == 0) return "0-1"; + if (color == "b" && kp[0] == V.size.x - 1) return "1-0"; // King is not on the opposite edge: game not over return "*"; }