X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FShogi.js;h=bca37627025f6dde7caa9a835da4863813b9d4c2;hb=cee75a57d2f4f89c89d64cefbab55d839a238ed9;hp=e8b179185db972d187407d2e9755b605a55437fe;hpb=7e8a7ea1cb66adb4a987badfb0a3c2f99a21bd0a;p=vchess.git diff --git a/client/src/variants/Shogi.js b/client/src/variants/Shogi.js index e8b17918..bca37627 100644 --- a/client/src/variants/Shogi.js +++ b/client/src/variants/Shogi.js @@ -16,10 +16,19 @@ export class ShogiRules extends ChessRules { return true; } + get showFirstTurn() { + return true; + } + static get Notoodark() { return true; } + loseOnRepetition() { + // If current side is under check: lost + return this.underCheck(this.turn); + } + static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen); @@ -278,7 +287,9 @@ export class ShogiRules extends ChessRules { if (p == V.PAWN) { // Do not drop on checkmate: this.play(mv); - const res = (this.underCheck(oppCol) && !this.atLeastOneMove()); + const res = ( + this.underCheck(oppCol) && !this.atLeastOneMove("noReserve") + ); this.undo(mv); if (res) continue; } @@ -308,7 +319,7 @@ export class ShogiRules extends ChessRules { case V.LANCE: return this.getPotentialLanceMoves([x, y]); case V.KING: - return this.getPotentialKingMoves([x, y]); + return super.getPotentialKingMoves([x, y]); case V.P_ROOK: return this.getPotentialDragonMoves([x, y]); case V.P_BISHOP: @@ -447,14 +458,6 @@ export class ShogiRules extends ChessRules { ); } - getPotentialKingMoves(sq) { - return this.getSlideNJumpMoves( - sq, - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), - { oneStep: true } - ); - } - isAttacked(sq, color) { return ( this.isAttackedByPawn(sq, color) || @@ -552,14 +555,16 @@ export class ShogiRules extends ChessRules { return this.filterValid(moves); } - atLeastOneMove() { + atLeastOneMove(noReserve) { if (!super.atLeastOneMove()) { - // Search one reserve move - for (let i = 0; i < V.RESERVE_PIECES.length; i++) { - let moves = this.filterValid( - this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) - ); - if (moves.length > 0) return true; + if (!noReserve) { + // Search one reserve move + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + let moves = this.filterValid( + this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) + ); + if (moves.length > 0) return true; + } } return false; }