X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FRococo.js;h=3101a7c39826f510cfecef497b295e0c1374b212;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=0cfb5dc7aa7d53915a520e1918a7e5965538eedf;hpb=e90bafa8fb5fb7641728231bf2398590d96c672a;p=vchess.git diff --git a/client/src/variants/Rococo.js b/client/src/variants/Rococo.js index 0cfb5dc7..3101a7c3 100644 --- a/client/src/variants/Rococo.js +++ b/client/src/variants/Rococo.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { shuffle } from "@/utils/alea"; export class RococoRules extends ChessRules { + static get HasFlags() { return false; } @@ -15,6 +16,15 @@ export class RococoRules extends ChessRules { return ChessRules.PIECES.concat([V.IMMOBILIZER]); } + static get Lines() { + return [ + [[1, 1], [1, 9]], + [[1, 9], [9, 9]], + [[9, 9], [9, 1]], + [[9, 1], [1, 1]] + ]; + } + getPpath(b) { if (b[1] == "m") //'m' for Immobilizer (I is too similar to 1) @@ -45,7 +55,7 @@ export class RococoRules extends ChessRules { this.kingPos["w"] = [i, k]; break; default: { - const num = parseInt(position[i].charAt(j)); + const num = parseInt(position[i].charAt(j), 10); if (!isNaN(num)) k += num - 1; } } @@ -132,7 +142,8 @@ export class RococoRules extends ChessRules { // Pre-check: is thing on this square immobilized? const imSq = this.isImmobilized([x, y]); const piece = this.getPiece(x, y); - if (!!imSq && piece != V.KING) { + if (!!imSq) { + if (piece == V.KING) return []; // Only option is suicide, if I'm not a king: return [ new Move({ @@ -194,23 +205,11 @@ export class RococoRules extends ChessRules { // NOTE: not removing "dist" field; shouldn't matter much... } - getSlideNJumpMoves([x, y], steps, oneStep) { - const piece = this.getPiece(x, y); - let moves = []; - outerLoop: for (let step of steps) { - let i = x + step[0]; - let j = y + step[1]; - while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { - moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep !== undefined) continue outerLoop; - i += step[0]; - j += step[1]; - } - // Only king can take on occupied square: - if (piece == V.KING && V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); - } - return moves; + canTake([x1, y1], [x2, y2]) { + return ( + this.getPiece(x1, y1) == V.KING && + this.getColor(x1, y1) != this.getColor(x2, y2) + ); } // "Cannon/grasshopper pawn" @@ -280,13 +279,12 @@ export class RococoRules extends ChessRules { return super.getPotentialQueenMoves(sq).concat(this.getRookCaptures(sq)); } - getKnightCaptures(startSquare, byChameleon) { + getKnightCaptures([x, y], byChameleon) { // Look in every direction for captures const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); const color = this.turn; const oppCol = V.GetOppCol(color); let moves = []; - const [x, y] = [startSquare[0], startSquare[1]]; const piece = this.getPiece(x, y); //might be a chameleon! outerLoop: for (let step of steps) { let [i, j] = [x + step[0], y + step[1]]; @@ -326,7 +324,8 @@ export class RococoRules extends ChessRules { //TODO: redundant test continue outerLoop; } - } else { + } + else { moves.push( new Move({ appear: [new PiPo({ x: cur[0], y: cur[1], c: color, p: piece })], @@ -621,17 +620,17 @@ export class RococoRules extends ChessRules { return false; } - static GenRandInitFen(randomness) { - if (randomness == 0) { + static GenRandInitFen(options) { + if (options.randomness == 0) { return ( - "91/1rnbkqbnm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MNBQKBNR1/91 w 0 -" + "91/1rqnbknqm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MQNBKNQR1/91 w 0 -" ); } let pieces = { w: new Array(8), b: new Array(8) }; // Shuffle pieces on first and last rank for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { + if (c == 'b' && options.randomness == 1) { pieces['b'] = pieces['w']; break; } @@ -705,11 +704,15 @@ export class RococoRules extends ChessRules { if (move.appear[0].p == V.PAWN) { // Pawn: generally ambiguous short notation, so we use full description notation = "P" + initialSquare + finalSquare; - } else if (move.appear[0].p == V.KING) + } + else if (move.appear[0].p == V.KING) notation = "K" + (move.vanish.length > 1 ? "x" : "") + finalSquare; - else notation = move.appear[0].p.toUpperCase() + finalSquare; - // Add a capture mark (not describing what is captured...): - if (move.vanish.length > 1 && move.appear[0].p != V.KING) notation += "X"; + else { + notation = move.appear[0].p.toUpperCase() + finalSquare; + // Add a capture mark (not describing what is captured...): + if (move.vanish.length > 1) notation += "X"; + } return notation; } + };