X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FRifle.js;h=94a6d058a386e8ee1d0b05be51e77cf8b5b34015;hb=c3ff3a0c807d97c0311a06491318fe02440266db;hp=1cdbbbe4ecce35cf64cfb07c8fb548308882d843;hpb=bbf668379ae5980d5068dd76cf907c87ce7ed648;p=vchess.git diff --git a/client/src/variants/Rifle.js b/client/src/variants/Rifle.js index 1cdbbbe4..94a6d058 100644 --- a/client/src/variants/Rifle.js +++ b/client/src/variants/Rifle.js @@ -1,13 +1,6 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; -export const VariantRules = class RifleRules extends ChessRules { - getEpSquare(moveOrSquare) { - if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0) - return super.getEpSquare(moveOrSquare); - // Capturing move: no en-passant - return undefined; - } - +export class RifleRules extends ChessRules { getBasicMove([sx, sy], [ex, ey], tr) { let mv = new Move({ appear: [], @@ -49,54 +42,8 @@ export const VariantRules = class RifleRules extends ChessRules { return mv; } - getPotentialPawnMoves([x, y]) { - const color = this.turn; + getEnpassantCaptures([x, y], shiftX) { let moves = []; - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = color == "w" ? -1 : 1; - const startRank = color == "w" ? sizeX - 2 : 1; - const lastRank = color == "w" ? 0 : sizeX - 1; - - const finalPieces = - x + shiftX == lastRank - ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] - : [V.PAWN]; - if (this.board[x + shiftX][y] == V.EMPTY) { - for (let piece of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y], { - c: color, - p: piece - }) - ); - } - if ( - x == startRank && - this.board[x + 2 * shiftX][y] == V.EMPTY - ) { - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - } - } - // Captures - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - this.canTake([x, y], [x + shiftX, y + shiftY]) - ) { - for (let piece of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y + shiftY], { - c: color, - p: piece - }) - ); - } - } - } - - // En passant const Lep = this.epSquares.length; const epSquare = this.epSquares[Lep - 1]; //always at least one element if ( @@ -118,7 +65,10 @@ export const VariantRules = class RifleRules extends ChessRules { }); moves.push(enpassantMove); } - return moves; } + + static get SEARCH_DEPTH() { + return 2; + } };