X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FRecycle.js;h=8b070fac2dd7b9d46509ccc6f08daad56d2a0c4a;hb=6f2f94374f1e73c375edf732d9425e575e81fff7;hp=50ccd74e7d3997ec40d139cb460fc5ca5e79d7a6;hpb=241bf8f2a9a2c48d793aeb0b1d20207f6371de70;p=vchess.git diff --git a/client/src/variants/Recycle.js b/client/src/variants/Recycle.js index 50ccd74e..8b070fac 100644 --- a/client/src/variants/Recycle.js +++ b/client/src/variants/Recycle.js @@ -1,7 +1,15 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; -export const VariantRules = class RecycleRules extends ChessRules { +export class RecycleRules extends ChessRules { + static get PawnSpecs() { + return Object.assign( + {}, + ChessRules.PawnSpecs, + { promotions: [V.PAWN] } //in fact, none + ); + } + static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen); @@ -13,19 +21,29 @@ export const VariantRules = class RecycleRules extends ChessRules { static ParseFen(fen) { const fenParts = fen.split(" "); - return Object.assign(ChessRules.ParseFen(fen), { - reserve: fenParts[5], - }); + return Object.assign( + ChessRules.ParseFen(fen), + { reserve: fenParts[5] } + ); + } + + getEpSquare(moveOrSquare) { + if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0) + return super.getEpSquare(moveOrSquare); + // Landing move: no en-passant + return undefined; } - static GenRandInitFen() { - return ChessRules.GenRandInitFen() + " 0000000000"; + static GenRandInitFen(randomness) { + return ChessRules.GenRandInitFen(randomness) + " 0000000000"; } getFen() { - return ( - super.getFen() + " " + this.getReserveFen() - ); + return super.getFen() + " " + this.getReserveFen(); + } + + getFenForRepeat() { + return super.getFenForRepeat() + "_" + this.getReserveFen(); } getReserveFen() { @@ -122,66 +140,13 @@ export const VariantRules = class RecycleRules extends ChessRules { } getPotentialPawnMoves([x, y]) { + let moves = super.getPotentialPawnMoves([x, y]); + // Remove pawns on 8th rank ("fallen"): const color = this.turn; - let moves = []; - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = color == "w" ? -1 : 1; - const startRank = color == "w" ? sizeX - 2 : 1; - const lastRank = color == "w" ? 0 : sizeX - 1; - - // One square forward - if (this.board[x + shiftX][y] == V.EMPTY) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y]) - ); - // Next condition because pawns on 1st rank can generally jump - if ( - x == startRank && - this.board[x + 2 * shiftX][y] == V.EMPTY - ) { - // Two squares jump - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - } - } - // Captures - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - this.canTake([x, y], [x + shiftX, y + shiftY]) - ) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y + shiftY]) - ); - } - } - - // En passant - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; //always at least one element - if ( - !!epSquare && - epSquare.x == x + shiftX && - Math.abs(epSquare.y - y) == 1 - ) { - let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); - enpassantMove.vanish.push({ - x: x, - y: epSquare.y, - p: "p", - c: this.getColor(x, epSquare.y) - }); - moves.push(enpassantMove); - } - - // Post-processing: remove falling pawns - if (x + shiftX == lastRank) { - moves.forEach(m => { - m.appear.pop(); - }); - } - + const lastRank = (color == "w" ? 0 : V.size.x - 1); + moves.forEach(m => { + if (m.appear[0].x == lastRank) m.appear.pop(); + }); return moves; } @@ -214,31 +179,23 @@ export const VariantRules = class RecycleRules extends ChessRules { return this.getPiece(x2, y2) != V.KING; } - updateVariables(move) { - super.updateVariables(move); + prePlay(move) { + super.prePlay(move); if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle - const color = V.GetOppCol(this.turn); - if (move.vanish.length == 0) { - this.reserve[color][move.appear[0].p]--; - return; - } - else if (move.vanish.length == 2 && move.vanish[1].c == color) { + const color = this.turn; + if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--; + else if (move.vanish.length == 2 && move.vanish[1].c == color) // Self-capture this.reserve[color][move.vanish[1].p]++; - } } - unupdateVariables(move) { - super.unupdateVariables(move); + postUndo(move) { + super.postUndo(move); if (move.vanish.length == 2 && move.appear.length == 2) return; const color = this.turn; - if (move.vanish.length == 0) { - this.reserve[color][move.appear[0].p]++; - return; - } - else if (move.vanish.length == 2 && move.vanish[1].c == color) { + if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]++; + else if (move.vanish.length == 2 && move.vanish[1].c == color) this.reserve[color][move.vanish[1].p]--; - } } static get SEARCH_DEPTH() {