X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FPacosako.js;h=70121c9df374934bf20f38f57da067999a5e8dbe;hb=bc1e1f2adf7de1efdf29933a666bcce4214e132f;hp=0b27be4ad5e794287afc83495923853baad57527;hpb=c3145c379cc787d8a9ee7df5c76cb9c8236923a0;p=vchess.git diff --git a/client/src/variants/Pacosako.js b/client/src/variants/Pacosako.js index 0b27be4a..70121c9d 100644 --- a/client/src/variants/Pacosako.js +++ b/client/src/variants/Pacosako.js @@ -3,6 +3,23 @@ import { randInt } from "@/utils/alea"; export class PacosakoRules extends ChessRules { + static get Options() { + return { + select: ChessRules.Options.select, + check: [ + { + label: "pacoplay mode", + variable: "pacoplay", + defaut: false + } + ] + }; + } + + static AbbreviateOptions(opts) { + return (opts["pacoplay"] ? "PP" : ""); + } + static get IMAGE_EXTENSION() { return ".png"; } @@ -126,21 +143,24 @@ export class PacosakoRules extends ChessRules { } setOtherVariables(fen) { - super.setOtherVariables(fen); // Stack of "last move" only for intermediate chaining this.lastMoveEnd = [null]; // Local stack of non-capturing union moves: this.umoves = []; const umove = V.ParseFen(fen).umove; - if (umove == "-") this.umoves.push(null); - else { - this.umoves.push({ - start: ChessRules.SquareToCoords(umove.substr(0, 2)), - end: ChessRules.SquareToCoords(umove.substr(2)) - }); + this.pacoplay = !umove; //"pacoplay.com mode" ? + if (!this.pacoplay) { + if (umove == "-") this.umoves.push(null); + else { + this.umoves.push({ + start: ChessRules.SquareToCoords(umove.substr(0, 2)), + end: ChessRules.SquareToCoords(umove.substr(2)) + }); + } } // Local stack of positions to avoid redundant moves: this.repetitions = []; + super.setOtherVariables(fen); } static IsGoodFen(fen) { @@ -153,12 +173,13 @@ export class PacosakoRules extends ChessRules { } static IsGoodFlags(flags) { - // 4 for castle + 16 for pawns - return !!flags.match(/^[a-z]{4,4}[01]{16,16}$/); + // 4 for castle + 16 for pawns (more permissive, for pacoplay mode) + return !!flags.match(/^[a-z]{4,4}[01]{0,16}$/); } setFlags(fenflags) { super.setFlags(fenflags); //castleFlags + if (this.pacoplay) return; this.pawnFlags = { w: [...Array(8)], //pawns can move 2 squares? b: [...Array(8)] @@ -171,12 +192,16 @@ export class PacosakoRules extends ChessRules { } aggregateFlags() { + if (!this.pacoplay) return super.aggregateFlags(); return [this.castleFlags, this.pawnFlags]; } disaggregateFlags(flags) { - this.castleFlags = flags[0]; - this.pawnFlags = flags[1]; + if (!this.pacoplay) super.disaggregateFlags(flags); + else { + this.castleFlags = flags[0]; + this.pawnFlags = flags[1]; + } } getUmove(move) { @@ -199,17 +224,20 @@ export class PacosakoRules extends ChessRules { ); } - static GenRandInitFen(randomness) { + static GenRandInitFen(options) { // Add 16 pawns flags + empty umove: - return ChessRules.GenRandInitFen(randomness) - .slice(0, -2) + "1111111111111111 - -"; + const pawnFlags = (options.pacoplay ? "" : "1111111111111111"); + return ChessRules.GenRandInitFen(options).slice(0, -2) + + pawnFlags + " -" + (!options.pacoplay ? " -" : ""); } getFlagsFen() { let fen = super.getFlagsFen(); - // Add pawns flags - for (let c of ["w", "b"]) - for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); + if (!this.pacoplay) { + // Add pawns flags + for (let c of ["w", "b"]) + for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); + } return fen; } @@ -224,11 +252,13 @@ export class PacosakoRules extends ChessRules { } getFen() { - return super.getFen() + " " + this.getUmoveFen(); + const umoveFen = this.pacoplay ? "" : (" " + this.getUmoveFen()); + return super.getFen() + umoveFen; } getFenForRepeat() { - return super.getFenForRepeat() + "_" + this.getUmoveFen(); + const umoveFen = this.pacoplay ? "" : ("_" + this.getUmoveFen()); + return super.getFenForRepeat() + umoveFen; } getColor(i, j) { @@ -372,7 +402,7 @@ export class PacosakoRules extends ChessRules { } let baseMoves = []; const c = this.turn; - switch (piece || this.getPiece(x, y)) { + switch (piece) { case V.PAWN: { const firstRank = (c == 'w' ? 7 : 0); baseMoves = this.getPotentialPawnMoves([x, y]).filter(m => { @@ -382,7 +412,8 @@ export class PacosakoRules extends ChessRules { ( m.start.x == firstRank || Math.abs(m.end.x - m.start.x) == 1 || - this.pawnFlags[c][m.start.y] + this.pacoplay || + (!this.pacoplay && this.pawnFlags[c][m.start.y]) ) && ( @@ -471,6 +502,20 @@ export class PacosakoRules extends ChessRules { return moves; } + getPotentialKingMoves(sq) { + if (!this.pacoplay) return super.getPotentialKingMoves(sq); + // Initialize with normal moves, without captures + let moves = []; + for (let s of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { + const [i, j] = [sq[0] + s[0], sq[1] + s[1]]; + if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) + moves.push(this.getBasicMove(sq, [i, j])); + } + if (this.castleFlags[this.turn].some(v => v < V.size.y)) + moves = moves.concat(this.getCastleMoves(sq)); + return moves; + } + getEpSquare(moveOrSquare) { if (typeof moveOrSquare === "string") { const square = moveOrSquare; @@ -710,9 +755,9 @@ export class PacosakoRules extends ChessRules { filterValid(moves) { if (moves.length == 0) return []; - const L = this.umoves.length; //at least 1: init from FEN + const L = (!this.pacoplay ? this.umoves.length : 0); return moves.filter(m => { - if (this.oppositeMoves(this.umoves[L - 1], m)) return false; + if (L > 0 && this.oppositeMoves(this.umoves[L - 1], m)) return false; if (!m.end.released) return true; // Check for repetitions: V.PlayOnBoard(this.board, m); @@ -775,6 +820,7 @@ export class PacosakoRules extends ChessRules { this.updateCastleFlags(move, piece); const pawnFirstRank = (c == 'w' ? 6 : 1); if ( + !this.pacoplay && move.start.x == pawnFirstRank && piece == V.PAWN && Math.abs(move.end.x - move.start.x) == 2 @@ -803,7 +849,7 @@ export class PacosakoRules extends ChessRules { }); } V.PlayOnBoard(this.board, move); - this.umoves.push(this.getUmove(move)); + if (!this.pacoplay) this.umoves.push(this.getUmove(move)); if (!move.end.released) this.repetitions = []; else { this.repetitions.push( @@ -825,7 +871,7 @@ export class PacosakoRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; } - this.umoves.pop(); + if (!this.pacoplay) this.umoves.pop(); if (!!move.end.released) this.repetitions.pop(); this.postUndo(move); }