X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FPacosako.js;fp=client%2Fsrc%2Fvariants%2FPacosako.js;h=cde503977b372bfb3addc8b40dd02fd09bb2fdd1;hb=8ec71052706a106ea3d04316d7f76a48aff98bec;hp=b4ed6d5d727f2dd1c7a9d3f41a3cbabf880f4aa0;hpb=257b54e189c7816fc8219cb7a73d939d4b33c78d;p=vchess.git diff --git a/client/src/variants/Pacosako.js b/client/src/variants/Pacosako.js index b4ed6d5d..cde50397 100644 --- a/client/src/variants/Pacosako.js +++ b/client/src/variants/Pacosako.js @@ -43,7 +43,7 @@ export class PacosakoRules extends ChessRules { if (position.length == 0) return false; const rows = position.split("/"); if (rows.length != V.size.x) return false; - let kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; + let kingSymb = ['k', 'g', 'm', 'u', 'x', 'z', '_']; let kings = { 'k': 0, 'K': 0 }; for (let row of rows) { let sumElts = 0; @@ -104,7 +104,7 @@ export class PacosakoRules extends ChessRules { this.kingPos = { w: [-1, -1], b: [-1, -1] }; const fenRows = V.ParseFen(fen).position.split("/"); const startRow = { 'w': V.size.x - 1, 'b': 0 }; - const kingSymb = ['k', 'g', 'm', 'u', 'x', '_']; + const kingSymb = ['k', 'g', 'm', 'u', 'x', 'z', '_']; for (let i = 0; i < fenRows.length; i++) { let k = 0; for (let j = 0; j < fenRows[i].length; j++) { @@ -739,14 +739,23 @@ export class PacosakoRules extends ChessRules { const c = this.turn; const L = this.lastMoveEnd.length; const lm = this.lastMoveEnd[L-1]; - const piece = (!!lm ? lm.p : move.vanish[0].p); + // NOTE: lm.p != V.KING, always. + const piece = + !!lm + ? lm.p : + this.getPiece(move.vanish[0].x, move.vanish[0].y); if (piece == V.KING) this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; this.updateCastleFlags(move, piece); const pawnFirstRank = (c == 'w' ? 6 : 1); - if (move.start.x == pawnFirstRank) - // This move (potentially) turns off a 2-squares pawn flag + if ( + move.start.x == pawnFirstRank && + piece == V.PAWN && + Math.abs(move.end.x - move.start.x) == 2 + ) { + // This move turns off a 2-squares pawn flag this.pawnFlags[c][move.start.y] = false; + } } play(move) {