X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FOtage.js;h=2a8891ff6e8c0fa39dac74fbbcc5b00c544cdc8f;hb=ded43c88fad60fd8f9bb46aabd67f3f2092f65f3;hp=6f408bb134c507d6a4dd19a1bdfb96a250ebce1c;hpb=4573adc5c7b384fdfef0c98346f5bebd6277cf4d;p=vchess.git diff --git a/client/src/variants/Otage.js b/client/src/variants/Otage.js index 6f408bb1..2a8891ff 100644 --- a/client/src/variants/Otage.js +++ b/client/src/variants/Otage.js @@ -36,7 +36,7 @@ export class OtageRules extends ChessRules { x: ['b', 'k'], y: ['q', 'q'], z: ['q', 'k'], - '_': ['k', 'k'] + '@': ['k', 'k'] }; } @@ -61,7 +61,7 @@ export class OtageRules extends ChessRules { for (let i = 0; i < row.length; i++) { const lowR = row[i].toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); - if (!!(lowR.match(/[a-z_]/))) { + if (!!(lowR.match(/[a-z@]/))) { sumElts++; if (lowR == 'k') kings[row[i]]++; else if (readNext) { @@ -146,7 +146,7 @@ export class OtageRules extends ChessRules { const c = fenRows[i].charAt(j); const lowR = c.toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); - if (!!(lowR.match(/[a-z_]/))) { + if (!!(lowR.match(/[a-z@]/))) { if (lowR == 'k') this.kingPos[c == 'k' ? 'b' : 'w'] = [i, k]; else if (readNext) { const up = this.getUnionPieces(fenRows[i][++j], lowR); @@ -255,7 +255,14 @@ export class OtageRules extends ChessRules { // Transformation computed without taking union into account const up = this.getUnionPieces(initColor, initPiece); let args = [tr.p, up[oppCol]]; - if (['a', 'v'].includes(initColor)) args = args.reverse(); + if ( + ['a', 'v'].includes(initColor) || + // HACK: "ba" piece = two pawns, black controling. + // If promoting, must artificially imagine color was 'a': + (initPiece == 'a' && initColor == 'b') + ) { + args = args.reverse(); + } const capturer = (['a', 'b'].includes(initColor) ? 'b' : 'w'); const cp = this.getUnionCode(args[0], args[1], capturer); tr.c = cp.c; @@ -646,11 +653,19 @@ export class OtageRules extends ChessRules { if (!m.end.released) return true; // Check for repetitions: V.PlayOnBoard(this.board, m); - const newState = { piece: m.end.released, position: this.getBaseFen() }; + const newState = { + piece: m.end.released, + square: { x: m.end.x, y: m.end.y }, + position: this.getBaseFen() + }; const repet = this.repetitions.some(r => { return ( r.piece == newState.piece && + ( + r.square.x == newState.square.x && + r.square.y == newState.square.y + ) && r.position == newState.position ); }); @@ -724,6 +739,7 @@ export class OtageRules extends ChessRules { this.repetitions.push( { piece: move.end.released, + square: { x: move.end.x, y: move.end.y }, position: this.getBaseFen() } );