X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FOrda.js;h=1fd5c1d31fe4952db1a808d3d1791f290151a408;hb=1269441e90bb8437bc63cc6cca63ca050f1e2aae;hp=1ff4898a2bb7efc0e46d79c912d014a4ae6de6fe;hpb=0b8bd1214d662f6b1964f0807eda114ed1cac3c4;p=vchess.git diff --git a/client/src/variants/Orda.js b/client/src/variants/Orda.js index 1ff4898a..1fd5c1d3 100644 --- a/client/src/variants/Orda.js +++ b/client/src/variants/Orda.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; export class OrdaRules extends ChessRules { + static get PawnSpecs() { return Object.assign( {}, @@ -36,58 +37,11 @@ export class OrdaRules extends ChessRules { 'k': 'k' }; - let pieces = { w: new Array(8), b: new Array(8) }; - let flags = ""; - // Shuffle pieces on first (and last rank if randomness == 2) - for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { - pieces['b'] = pieces['w'].map(p => piecesMap[p]); - break; - } - - // TODO: same code as in base_rules. Should extract and factorize? - - let positions = ArrayFun.range(8); - - let randIndex = 2 * randInt(4); - const bishop1Pos = positions[randIndex]; - let randIndex_tmp = 2 * randInt(4) + 1; - const bishop2Pos = positions[randIndex_tmp]; - positions.splice(Math.max(randIndex, randIndex_tmp), 1); - positions.splice(Math.min(randIndex, randIndex_tmp), 1); - - randIndex = randInt(6); - const knight1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = randInt(5); - const knight2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - randIndex = randInt(4); - const queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - const rook1Pos = positions[0]; - const kingPos = positions[1]; - const rook2Pos = positions[2]; - - pieces[c][rook1Pos] = "r"; - pieces[c][knight1Pos] = "n"; - pieces[c][bishop1Pos] = "b"; - pieces[c][queenPos] = "q"; - pieces[c][kingPos] = "k"; - pieces[c][bishop2Pos] = "b"; - pieces[c][knight2Pos] = "n"; - pieces[c][rook2Pos] = "r"; - if (c == 'b') pieces[c] = pieces[c].map(p => piecesMap[p]); - else flags = V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); - } - // Add turn + flags + enpassant + const baseFen = ChessRules.GenRandInitFen(randomness); return ( - pieces["b"].join("") + - "/8/pppppppp/8/8/8/PPPPPPPP/" + - pieces["w"].join("").toUpperCase() + - " w 0 " + flags + " -" + baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') + + // Skip 3 first rows + black castle flags + "/8/pppppppp" + baseFen.substr(19, 31) + " -" ); } @@ -185,24 +139,8 @@ export class OrdaRules extends ChessRules { return onlyMoves.concat(onlyTakes); } - getPotentialLancerMoves(sq) { - const onlyMoves = this.getSlideNJumpMoves( - sq, - V.steps[V.KNIGHT], - "oneStep", - { onlyMove: true } - ); - const onlyTakes = this.getSlideNJumpMoves( - sq, - V.steps[V.ROOK], - null, - { onlyTake: true } - ); - return onlyMoves.concat(onlyTakes); - } - getPotentialKheshigMoves(sq) { - return this.getSlideNJumpMoves( + return super.getSlideNJumpMoves( sq, V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]), "oneStep" @@ -210,7 +148,7 @@ export class OrdaRules extends ChessRules { } getPotentialYurtMoves(sq) { - return this.getSlideNJumpMoves( + return super.getSlideNJumpMoves( sq, V.steps[V.BISHOP].concat([ [1, 0] ]), "oneStep" @@ -220,7 +158,7 @@ export class OrdaRules extends ChessRules { getPotentialKingMoves([x, y]) { if (this.getColor(x, y) == 'w') return super.getPotentialKingMoves([x, y]); // Horde doesn't castle: - return this.getSlideNJumpMoves( + return super.getSlideNJumpMoves( [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep" @@ -321,4 +259,5 @@ export class OrdaRules extends ChessRules { } ); } + };