X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FMarseille.js;h=90084dc28f271daa86d64f15e76c47a8444c1180;hb=af34341d92d47d14f396e7f4adb81f2a7e9d9a61;hp=c3bec32f32f39254cd31c912708db56cfb5a45b3;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;p=vchess.git diff --git a/client/src/variants/Marseille.js b/client/src/variants/Marseille.js index c3bec32f..90084dc2 100644 --- a/client/src/variants/Marseille.js +++ b/client/src/variants/Marseille.js @@ -1,7 +1,7 @@ import { ChessRules } from "@/base_rules"; import { randInt } from "@/utils/alea"; -export const VariantRules = class MarseilleRules extends ChessRules { +export class MarseilleRules extends ChessRules { static IsGoodEnpassant(enpassant) { const squares = enpassant.split(","); if (squares.length > 2) return false; @@ -14,10 +14,6 @@ export const VariantRules = class MarseilleRules extends ChessRules { return true; } - getTurnFen() { - return this.turn + this.subTurn; - } - // There may be 2 enPassant squares (if 2 pawns jump 2 squares in same turn) getEnpassantFen() { return this.epSquares[this.epSquares.length - 1].map( @@ -37,58 +33,12 @@ export const VariantRules = class MarseilleRules extends ChessRules { this.scanKings(fen); // Extract subTurn from turn indicator: "w" (first move), or // "w1" or "w2" white subturn 1 or 2, and same for black - const fullTurn = V.ParseFen(fen).turn; - this.turn = fullTurn[0]; - // At move 1, the subTurn doesn't need to be specified: - this.subTurn = fullTurn[1] || 1; + this.turn = parsedFen.turn; + this.subTurn = 1; } - getPotentialPawnMoves([x, y]) { - const color = this.turn; + getEnpassantCaptures([x, y], shiftX) { let moves = []; - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = color == "w" ? -1 : 1; - const firstRank = color == "w" ? sizeX - 1 : 0; - const startRank = color == "w" ? sizeX - 2 : 1; - const lastRank = color == "w" ? 0 : sizeX - 1; - const finalPieces = - x + shiftX == lastRank ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.PAWN]; - - // One square forward - if (this.board[x + shiftX][y] == V.EMPTY) { - for (let piece of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) - ); - } - // Next condition because pawns on 1st rank can generally jump - if ( - [startRank, firstRank].includes(x) && - this.board[x + 2 * shiftX][y] == V.EMPTY - ) { - // Two squares jump - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - } - } - // Captures - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - this.canTake([x, y], [x + shiftX, y + shiftY]) - ) { - for (let piece of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y + shiftY], { - c: color, - p: piece - }) - ); - } - } - } - // En passant: always OK if subturn 1, // OK on subturn 2 only if enPassant was played at subturn 1 // (and if there are two e.p. squares available). @@ -99,7 +49,7 @@ export const VariantRules = class MarseilleRules extends ChessRules { if (sq) epSqs.push(sq); }); if (epSqs.length == 0) return moves; - const oppCol = V.GetOppCol(color); + const oppCol = V.GetOppCol(this.getColor(x, y)); for (let sq of epSqs) { if ( this.subTurn == 1 || @@ -126,7 +76,6 @@ export const VariantRules = class MarseilleRules extends ChessRules { } } } - return moves; } @@ -169,7 +118,7 @@ export const VariantRules = class MarseilleRules extends ChessRules { if (piece == V.KING && move.appear.length > 0) { this.kingPos[c][0] = move.appear[0].x; this.kingPos[c][1] = move.appear[0].y; - if (V.HasCastle) this.castleFlags[c] = [V.size.y, V.size.y]; + this.castleFlags[c] = [V.size.y, V.size.y]; return; } const oppCol = V.GetOppCol(c);