X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FKnightrelay1.js;h=1e7bfabb8fd0d09d77eb05c388835a8f6c1726ca;hb=7e8a7ea1cb66adb4a987badfb0a3c2f99a21bd0a;hp=1d1ab5277c41267b1cce201f5223f0d1275e886c;hpb=32f6285ee325a14286562a53baefc647201df2af;p=vchess.git diff --git a/client/src/variants/Knightrelay1.js b/client/src/variants/Knightrelay1.js index 1d1ab527..1e7bfabb 100644 --- a/client/src/variants/Knightrelay1.js +++ b/client/src/variants/Knightrelay1.js @@ -1,10 +1,13 @@ import { ChessRules } from "@/base_rules"; export class Knightrelay1Rules extends ChessRules { + static get HasEnpassant() { return false; } + // TODO: IsGoodPosition to check that 2 knights are on the board... + getPotentialMovesFrom([x, y]) { let moves = super.getPotentialMovesFrom([x, y]); @@ -97,7 +100,7 @@ export class Knightrelay1Rules extends ChessRules { return { p: 1, r: 5, - n: 7, //the knight is valuable + n: 0, //the knight isn't captured - value doesn't matter b: 3, q: 9, k: 1000 @@ -118,7 +121,8 @@ export class Knightrelay1Rules extends ChessRules { const finalSquare = V.CoordsToSquare(move.end); const piece = this.getPiece(move.start.x, move.start.y); - // Since pieces and pawns could move like knight, indicate start and end squares + // Since pieces and pawns could move like knight, + // indicate start and end squares let notation = piece.toUpperCase() + initSquare + @@ -136,4 +140,5 @@ export class Knightrelay1Rules extends ChessRules { return notation; } + };