X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FJanggi.js;h=8ede111aa4e8631933af4cb6601cee48f2cebcd1;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=98660a4bf08428d9a8e224697713a394a6f756dc;hpb=fe887246377e76ea1fbd6fa19d99d6b1fdecbc7d;p=vchess.git diff --git a/client/src/variants/Janggi.js b/client/src/variants/Janggi.js index 98660a4b..8ede111a 100644 --- a/client/src/variants/Janggi.js +++ b/client/src/variants/Janggi.js @@ -1,7 +1,12 @@ import { ChessRules, Move, PiPo } from "@/base_rules"; +import { randInt } from "@/utils/alea"; export class JanggiRules extends ChessRules { + static get Options() { + return null; + } + static get Monochrome() { return true; } @@ -34,10 +39,6 @@ export class JanggiRules extends ChessRules { return false; } - static get LoseOnRepetition() { - return true; - } - static get ELEPHANT() { return "e"; } @@ -55,7 +56,7 @@ export class JanggiRules extends ChessRules { } getPpath(b) { - return "Jiangqi/" + b; + return "Janggi/" + b; } static get size() { @@ -109,9 +110,14 @@ export class JanggiRules extends ChessRules { // TODO: next "if" is mutually exclusive with the block above if (this.movesCount <= 1) { const firstRank = (this.movesCount == 0 ? 9 : 0); - const [initFile, destFile] = (this.subTurn == 1 ? [1, 2] : [7, 6]); - // Only option is knight / elephant swap: - if (x == firstRank && y == initFile) { + const initDestFile = new Map([[1, 2], [7, 6]]); + // Only option is knight --> elephant swap: + if ( + x == firstRank && + !!initDestFile.get(y) && + this.getPiece(x, y) == V.KNIGHT + ) { + const destFile = initDestFile.get(y); moves.push( new Move({ appear: [ @@ -191,7 +197,7 @@ export class JanggiRules extends ChessRules { if (y == 3) steps.push([shiftX, 1]); else if (y == 5) steps.push([shiftX, -1]); } - return super.getSlideNJumpMoves([x, y], steps, "oneStep"); + return super.getSlideNJumpMoves([x, y], steps, 1); } knightStepsFromRookStep(step) { @@ -209,7 +215,7 @@ export class JanggiRules extends ChessRules { this.knightStepsFromRookStep(rookStep)); } } - return super.getSlideNJumpMoves([x, y], steps, "oneStep"); + return super.getSlideNJumpMoves([x, y], steps, 1); } elephantStepsFromRookStep(step) { @@ -232,7 +238,7 @@ export class JanggiRules extends ChessRules { } } } - return super.getSlideNJumpMoves([x, y], steps, "oneStep"); + return super.getSlideNJumpMoves([x, y], steps, 1); } palacePeopleMoves([x, y]) { @@ -276,7 +282,7 @@ export class JanggiRules extends ChessRules { // At the middle: all directions available Array.prototype.push.apply(steps, ChessRules.steps[V.BISHOP]); } - return super.getSlideNJumpMoves([x, y], steps, "oneStep"); + return super.getSlideNJumpMoves([x, y], steps, 1); } getPotentialAdvisorMoves(sq) { @@ -308,9 +314,7 @@ export class JanggiRules extends ChessRules { // In the middle of a palace: 4 one-diagonal-step to check Array.prototype.push.apply( moves, - super.getSlideNJumpMoves([x, y], - ChessRules.steps[V.BISHOP], - "oneStep") + super.getSlideNJumpMoves([x, y], ChessRules.steps[V.BISHOP], 1) ); } return moves; @@ -389,7 +393,7 @@ export class JanggiRules extends ChessRules { isAttackedByPawn([x, y], color) { const shiftX = (color == 'w' ? 1 : -1); //shift from king if (super.isAttackedBySlideNJump( - [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], "oneStep") + [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], 1) ) { return true; } @@ -426,7 +430,7 @@ export class JanggiRules extends ChessRules { } } return ( - super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, "oneStep") + super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, 1) ); } @@ -448,7 +452,7 @@ export class JanggiRules extends ChessRules { } } return ( - super.isAttackedBySlideNJump([x, y], color, V.ELEPHANT, steps, "oneStep") + super.isAttackedBySlideNJump([x, y], color, V.ELEPHANT, steps, 1) ); } @@ -590,6 +594,24 @@ export class JanggiRules extends ChessRules { if (move.vanish.length > 0) super.postUndo(move); } + getComputerMove() { + if (this.movesCount <= 1) { + // Special case: swap and pass at random + const moves1 = this.getAllValidMoves(); + const m1 = moves1[randInt(moves1.length)]; + this.play(m1); + if (m1.vanish.length == 0) { + this.undo(m1); + return m1; + } + const moves2 = this.getAllValidMoves(); + const m2 = moves2[randInt(moves2.length)]; + this.undo(m1); + return [m1, m2]; + } + return super.getComputerMove(); + } + getNotation(move) { if (move.vanish.length == 0) return "pass"; if (move.appear.length == 2) return "S"; //"swap"