X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHiddenqueen.js;h=15d9b1e99e3cad519a3b6986a42aa3e60b25e8f3;hb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;hp=fe34fb28c672d6cd8c586d11e8056d39a7cab7f3;hpb=a97bdbda4ecf83645d409b717e36828784d1450d;p=vchess.git diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index fe34fb28..15d9b1e9 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -42,43 +42,37 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { const color = move.vanish[0].c; const pawnShift = color == "w" ? -1 : 1; const startRank = color == "w" ? V.size.x - 2 : 1; - const lastRank = color == "w" ? 0 : V.size.x - 1; return ( - // The queen is discovered if she reaches the 8th rank, - // even if this would be a technically valid pawn move. - move.end.x != lastRank && ( + move.end.x - move.start.x == pawnShift && ( - move.end.x - move.start.x == pawnShift && ( - ( - // Normal move - move.end.y == move.start.y && - this.board[move.end.x][move.end.y] == V.EMPTY - ) - || - ( - // Capture - Math.abs(move.end.y - move.start.y) == 1 && - this.board[move.end.x][move.end.y] != V.EMPTY - ) + // Normal move + move.end.y == move.start.y && + this.board[move.end.x][move.end.y] == V.EMPTY + ) + || + ( + // Capture + Math.abs(move.end.y - move.start.y) == 1 && + this.board[move.end.x][move.end.y] != V.EMPTY ) ) - || - ( - // Two-spaces initial jump - move.start.x == startRank && - move.end.y == move.start.y && - move.end.x - move.start.x == 2 * pawnShift && - this.board[move.end.x][move.end.y] == V.EMPTY - ) + ) + || + ( + // Two-spaces initial jump + move.start.x == startRank && + move.end.y == move.start.y && + move.end.x - move.start.x == 2 * pawnShift && + this.board[move.end.x][move.end.y] == V.EMPTY ) ); } getPotentialMovesFrom([x, y]) { if (this.getPiece(x, y) == V.HIDDEN_QUEEN) { - const pawnMoves = super.getPotentialPawnMoves([x, y]); + const pawnMoves = this.getPotentialPawnMoves([x, y]); let queenMoves = super.getPotentialQueenMoves([x, y]); // Remove from queen moves those corresponding to a pawn move: queenMoves = queenMoves @@ -93,14 +87,89 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return super.getPotentialMovesFrom([x, y]); } + // TODO: find a more general way to describe pawn movements to avoid + // re-writing almost the same function for several variants. + getPotentialPawnMoves([x, y]) { + const color = this.turn; + const piece = this.getPiece(x, y); + let moves = []; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const startRank = color == "w" ? sizeX - 2 : 1; + const lastRank = color == "w" ? 0 : sizeX - 1; + + const finalPieces = + x + shiftX == lastRank + ? piece == V.PAWN + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.QUEEN] //hidden queen revealed + : [piece]; //V.PAWN + if (this.board[x + shiftX][y] == V.EMPTY) { + // One square forward + for (let p of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { + c: color, + p: p + }) + ); + } + if ( + x == startRank && + this.board[x + 2 * shiftX][y] == V.EMPTY + ) { + // Two squares jump + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + } + } + // Captures + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let p of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: color, + p: p + }) + ); + } + } + } + + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: "p", + c: this.getColor(x, epSquare.y) + }); + moves.push(enpassantMove); + } + + return moves; + } + getPossibleMovesFrom(sq) { this.side = this.turn; return this.filterValid(this.getPotentialMovesFrom(sq)); } - static GenRandInitFen() { - let fen = ChessRules.GenRandInitFen(); - // Place hidden queens at random: + static GenRandInitFen(randomness) { + let fen = ChessRules.GenRandInitFen(randomness); + // Place hidden queens at random (always): let hiddenQueenPos = randInt(8); let pawnRank = "PPPPPPPP".split(""); pawnRank[hiddenQueenPos] = "T"; @@ -112,19 +181,18 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return fen; } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); if (move.vanish.length == 2 && move.vanish[1].p == V.KING) // We took opponent king this.kingPos[this.turn] = [-1, -1]; } - unupdateVariables(move) { - super.unupdateVariables(move); - const c = move.vanish[0].c; - const oppCol = V.GetOppCol(c); + preUndo(move) { + super.preUndo(move); + const oppCol = this.turn; if (this.kingPos[oppCol][0] < 0) - // Last move took opponent's king: + // Move takes opponent's king: this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; } @@ -152,4 +220,12 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { this.side = this.turn; return super.getComputerMove(); } + + getNotation(move) { + const notation = super.getNotation(move); + if (notation.charAt(0) == 'T') + // Do not reveal hidden queens + return notation.substr(1); + return notation; + } };