X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHidden.js;h=c060310c3ff74801e2ab3ce144124868b3d8b8f5;hb=32f6285ee325a14286562a53baefc647201df2af;hp=c79267a56ac40e795de4dfb780bf66990ba3a42f;hpb=e71161fbfffe53b0f4b174e0467cdd98cc70b7b0;p=vchess.git diff --git a/client/src/variants/Hidden.js b/client/src/variants/Hidden.js index c79267a5..c060310c 100644 --- a/client/src/variants/Hidden.js +++ b/client/src/variants/Hidden.js @@ -2,11 +2,15 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; -export const VariantRules = class HiddenRules extends ChessRules { +export class HiddenRules extends ChessRules { static get HasFlags() { return false; } + static get HasCastle() { + return false; + } + static get HasEnpassant() { return false; } @@ -16,9 +20,9 @@ export const VariantRules = class HiddenRules extends ChessRules { return false; } - // Moves are revealed only when game ends + // Moves are revealed only when game ends, but are highlighted on board static get ShowMoves() { - return "none"; + return "highlight"; } static get HIDDEN_DECODE() { @@ -74,7 +78,7 @@ export const VariantRules = class HiddenRules extends ChessRules { } // Scan board for kings positions (no castling) - scanKingsRooks(fen) { + scanKings(fen) { this.kingPos = { w: [-1, -1], b: [-1, -1] }; const fenRows = V.ParseFen(fen).position.split("/"); for (let i = 0; i < fenRows.length; i++) { @@ -143,20 +147,11 @@ export const VariantRules = class HiddenRules extends ChessRules { return mv; } - // What are the king moves from square x,y ? - getPotentialKingMoves(sq) { - // No castling: - return this.getSlideNJumpMoves( - sq, - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), - "oneStep" - ); - } - filterValid(moves) { return moves; } + // Ignore randomness here: placement is always random asymmetric static GenRandInitFen() { let pieces = { w: new Array(8), b: new Array(8) }; // Shuffle pieces + pawns on two first ranks @@ -224,8 +219,8 @@ export const VariantRules = class HiddenRules extends ChessRules { return []; } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); if ( move.vanish.length >= 2 && [V.KING,V.HIDDEN_CODE[V.KING]].includes(move.vanish[1].p) @@ -235,8 +230,8 @@ export const VariantRules = class HiddenRules extends ChessRules { } } - unupdateVariables(move) { - super.unupdateVariables(move); + postUndo(move) { + super.postUndo(move); const c = move.vanish[0].c; const oppCol = V.GetOppCol(c); if (this.kingPos[oppCol][0] < 0)