X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHidden.js;h=2d44df5c780753e2a7196d22756562bc93997ca1;hb=e50a802531b99829c533f22ecd21e359e7e1e049;hp=2fcab249a2c04477739c6fa3cfc51ca2c1c6a03e;hpb=0d5335de5c94d780e03ac0aa3279b731c69455cc;p=vchess.git diff --git a/client/src/variants/Hidden.js b/client/src/variants/Hidden.js index 2fcab249..2d44df5c 100644 --- a/client/src/variants/Hidden.js +++ b/client/src/variants/Hidden.js @@ -11,6 +11,10 @@ export class HiddenRules extends ChessRules { return false; } + static get SomeHiddenMoves() { + return true; + } + // Analyse in Hidden mode makes no sense static get CanAnalyze() { return false; @@ -90,7 +94,7 @@ export class HiddenRules extends ChessRules { this.kingPos["w"] = [i, k]; break; default: { - const num = parseInt(fenRows[i].charAt(j)); + const num = parseInt(fenRows[i].charAt(j), 10); if (!isNaN(num)) k += num - 1; } } @@ -205,9 +209,11 @@ export class HiddenRules extends ChessRules { pieces[c][rook2Pos] = "u"; } let upFen = pieces["b"].join(""); - upFen = upFen.substr(0,8) + "/" + upFen.substr(8).split("").reverse().join(""); + upFen = upFen.substr(0,8) + "/" + + upFen.substr(8).split("").reverse().join(""); let downFen = pieces["b"].join("").toUpperCase(); - downFen = downFen.substr(0,8) + "/" + downFen.substr(8).split("").reverse().join(""); + downFen = downFen.substr(0,8) + "/" + + downFen.substr(8).split("").reverse().join(""); return upFen + "/8/8/8/8/" + downFen + " w 0"; } @@ -255,9 +261,10 @@ export class HiddenRules extends ChessRules { if (move.vanish.length == 2 && move.vanish[1].c != color) { // OK this isn't a castling move const myPieceVal = V.VALUES[move.appear[0].p]; - const hisPieceVal = Object.keys(V.HIDDEN_DECODE).includes(move.vanish[1].p) - ? undefined - : V.VALUES[move.vanish[1].p]; + const hisPieceVal = + Object.keys(V.HIDDEN_DECODE).includes(move.vanish[1].p) + ? undefined + : V.VALUES[move.vanish[1].p]; if (!hisPieceVal) { // Opponent's piece is unknown: do not take too much risk move.eval = -myPieceVal + 1.5; //so that pawns always take @@ -276,7 +283,8 @@ export class HiddenRules extends ChessRules { // If no capture, favor small step moves, // but sometimes move the knight anyway const penalty = V.Decode(move.vanish[0].p) != V.KNIGHT - ? Math.abs(move.end.x - move.start.x) + Math.abs(move.end.y - move.start.y) + ? Math.abs(move.end.x - move.start.x) + + Math.abs(move.end.y - move.start.y) : (Math.random() < 0.5 ? 3 : 1); move.eval -= penalty / (V.size.x + V.size.y - 1); }