X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FGrand.js;h=7be8886c24551a04bee4a8111831fe5a0b66c75a;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=d3659af8e31abc5af70cd8ac7bb3a1a29585d29e;hpb=a97bdbda4ecf83645d409b717e36828784d1450d;p=vchess.git diff --git a/client/src/variants/Grand.js b/client/src/variants/Grand.js index d3659af8..7be8886c 100644 --- a/client/src/variants/Grand.js +++ b/client/src/variants/Grand.js @@ -2,144 +2,39 @@ import { ChessRules } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; -// NOTE: initial setup differs from the original; see -// https://www.chessvariants.com/large.dir/freeling.html -export const VariantRules = class GrandRules extends ChessRules { - static IsGoodFen(fen) { - if (!ChessRules.IsGoodFen(fen)) return false; - const fenParsed = V.ParseFen(fen); - // 5) Check captures - if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{14,14}$/)) - return false; - return true; +export class GrandRules extends ChessRules { + + static get HasFlags() { + return false; } static IsGoodEnpassant(enpassant) { - if (enpassant != "-") { - const squares = enpassant.split(","); - if (squares.length > 2) return false; - for (let sq of squares) { - const ep = V.SquareToCoords(sq); - if (isNaN(ep.x) || !V.OnBoard(ep)) return false; - } - } + if (enpassant != "-") return !!enpassant.match(/^([a-j][0-9]{1,2},?)+$/); return true; } - static ParseFen(fen) { - const fenParts = fen.split(" "); - return Object.assign(ChessRules.ParseFen(fen), { captured: fenParts[5] }); - } - getPpath(b) { return ([V.MARSHALL, V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; } - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - - getCapturedFen() { - let counts = [...Array(14).fill(0)]; - let i = 0; - for (let j = 0; j < V.PIECES.length; j++) { - if (V.PIECES[j] == V.KING) - //no king captured - continue; - counts[i] = this.captured["w"][V.PIECES[i]]; - counts[7 + i] = this.captured["b"][V.PIECES[i]]; - i++; - } - return counts.join(""); - } - - setOtherVariables(fen) { - super.setOtherVariables(fen); - const fenParsed = V.ParseFen(fen); - // Initialize captured pieces' counts from FEN - this.captured = { - w: { - [V.PAWN]: parseInt(fenParsed.captured[0]), - [V.ROOK]: parseInt(fenParsed.captured[1]), - [V.KNIGHT]: parseInt(fenParsed.captured[2]), - [V.BISHOP]: parseInt(fenParsed.captured[3]), - [V.QUEEN]: parseInt(fenParsed.captured[4]), - [V.MARSHALL]: parseInt(fenParsed.captured[5]), - [V.CARDINAL]: parseInt(fenParsed.captured[6]) - }, - b: { - [V.PAWN]: parseInt(fenParsed.captured[7]), - [V.ROOK]: parseInt(fenParsed.captured[8]), - [V.KNIGHT]: parseInt(fenParsed.captured[9]), - [V.BISHOP]: parseInt(fenParsed.captured[10]), - [V.QUEEN]: parseInt(fenParsed.captured[11]), - [V.MARSHALL]: parseInt(fenParsed.captured[12]), - [V.CARDINAL]: parseInt(fenParsed.captured[13]) - } - }; - } - static get size() { return { x: 10, y: 10 }; } + // Rook + knight: static get MARSHALL() { return "m"; - } //rook+knight + } + + // Bishop + knight static get CARDINAL() { return "c"; - } //bishop+knight + } static get PIECES() { return ChessRules.PIECES.concat([V.MARSHALL, V.CARDINAL]); } - // There may be 2 enPassant squares (if pawn jump 3 squares) - getEnpassantFen() { - const L = this.epSquares.length; - if (!this.epSquares[L - 1]) return "-"; //no en-passant - let res = ""; - this.epSquares[L - 1].forEach(sq => { - res += V.CoordsToSquare(sq) + ","; - }); - return res.slice(0, -1); //remove last comma - } - - // En-passant after 2-sq or 3-sq jumps - getEpSquare(moveOrSquare) { - if (!moveOrSquare) return undefined; - if (typeof moveOrSquare === "string") { - const square = moveOrSquare; - if (square == "-") return undefined; - let res = []; - square.split(",").forEach(sq => { - res.push(V.SquareToCoords(sq)); - }); - return res; - } - // Argument is a move: - const move = moveOrSquare; - const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x]; - if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) { - const step = (ex - sx) / Math.abs(ex - sx); - let res = [ - { - x: sx + step, - y: sy - } - ]; - if (sx + 2 * step != ex) { - //3-squares move - res.push({ - x: sx + 2 * step, - y: sy - }); - } - return res; - } - return undefined; //default - } - getPotentialMovesFrom([x, y]) { switch (this.getPiece(x, y)) { case V.MARSHALL: @@ -158,40 +53,43 @@ export const VariantRules = class GrandRules extends ChessRules { let moves = []; const [sizeX, sizeY] = [V.size.x, V.size.y]; const shiftX = color == "w" ? -1 : 1; - const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2]; + const startRank = (color == "w" ? sizeX - 3 : 2); const lastRanks = color == "w" ? [0, 1, 2] : [sizeX - 1, sizeX - 2, sizeX - 3]; - const promotionPieces = [ - V.ROOK, - V.KNIGHT, - V.BISHOP, - V.QUEEN, - V.MARSHALL, - V.CARDINAL - ]; - // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank - let finalPieces = undefined; + let finalPieces = [V.PAWN]; if (lastRanks.includes(x + shiftX)) { - finalPieces = promotionPieces.filter(p => this.captured[color][p] > 0); - if (x + shiftX != lastRanks[0]) finalPieces.push(V.PAWN); - } else finalPieces = [V.PAWN]; + // Determine which promotion pieces are available: + let promotionPieces = { + [V.ROOK]: 2, + [V.KNIGHT]: 2, + [V.BISHOP]: 2, + [V.QUEEN]: 1, + [V.MARSHALL]: 1, + [V.CARDINAL]: 1 + }; + for (let i=0; i<10; i++) { + for (let j=0; j<10; j++) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { + const p = this.getPiece(i, j); + if (![V.PAWN, V.KING].includes(p)) promotionPieces[p]--; + } + } + } + const availablePieces = + Object.keys(promotionPieces).filter(k => promotionPieces[k] > 0); + if (x + shiftX == lastRanks[0]) finalPieces = availablePieces; + else Array.prototype.push.apply(finalPieces, availablePieces); + } if (this.board[x + shiftX][y] == V.EMPTY) { // One square forward for (let piece of finalPieces) moves.push( this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) ); - if (startRanks.includes(x)) { - if (this.board[x + 2 * shiftX][y] == V.EMPTY) { - // Two squares jump - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - if (x == startRanks[0] && this.board[x + 3 * shiftX][y] == V.EMPTY) { - // Three squares jump - moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); - } - } - } + if (x == startRank && this.board[x + 2 * shiftX][y] == V.EMPTY) + // Two squares jump + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); } // Captures for (let shiftY of [-1, 1]) { @@ -213,98 +111,48 @@ export const VariantRules = class GrandRules extends ChessRules { } // En passant - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; - if (epSquare) { - for (let epsq of epSquare) { - // TODO: some redundant checks - if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) { - var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); - // WARNING: the captured pawn may be diagonally behind us, - // if it's a 3-squares jump and we take on 1st passing square - const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX; - enpassantMove.vanish.push({ - x: px, - y: epsq.y, - p: "p", - c: this.getColor(px, epsq.y) - }); - moves.push(enpassantMove); - } - } - } + Array.prototype.push.apply( + moves, + this.getEnpassantCaptures([x, y], shiftX) + ); return moves; } - // TODO: different castle? - getPotentialMarshallMoves(sq) { return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( - this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") + this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) ); } getPotentialCardinalMoves(sq) { return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( - this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") + this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) ); } - isAttacked(sq, colors) { + isAttacked(sq, color) { return ( - super.isAttacked(sq, colors) || - this.isAttackedByMarshall(sq, colors) || - this.isAttackedByCardinal(sq, colors) + super.isAttacked(sq, color) || + this.isAttackedByMarshall(sq, color) || + this.isAttackedByCardinal(sq, color) ); } - isAttackedByMarshall(sq, colors) { + isAttackedByMarshall(sq, color) { return ( - this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) || - this.isAttackedBySlideNJump( - sq, - colors, - V.MARSHALL, - V.steps[V.KNIGHT], - "oneStep" - ) + this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) || + this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.KNIGHT], 1) ); } - isAttackedByCardinal(sq, colors) { + isAttackedByCardinal(sq, color) { return ( - this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) || - this.isAttackedBySlideNJump( - sq, - colors, - V.CARDINAL, - V.steps[V.KNIGHT], - "oneStep" - ) + this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) || + this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.KNIGHT], 1) ); } - updateVariables(move) { - super.updateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 1) { - // Capture: update this.captured - this.captured[move.vanish[1].c][move.vanish[1].p]++; - } - if (move.vanish[0].p != move.appear[0].p) { - // Promotion: update this.captured - this.captured[move.vanish[0].c][move.appear[0].p]--; - } - } - - unupdateVariables(move) { - super.unupdateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 1) - this.captured[move.vanish[1].c][move.vanish[1].p]--; - if (move.vanish[0].p != move.appear[0].p) - this.captured[move.vanish[0].c][move.appear[0].p]++; - } - static get VALUES() { return Object.assign( { c: 5, m: 7 }, //experimental @@ -316,52 +164,61 @@ export const VariantRules = class GrandRules extends ChessRules { return 2; } - static GenRandInitFen() { - let pieces = { w: new Array(10), b: new Array(10) }; - // Shuffle pieces on first and last rank + static GenRandInitFen(options) { + if (options.randomness == 0) { + return ( + "r8r/1nbqkmcbn1/pppppppppp/91/91/91/91/PPPPPPPPPP/1NBQKMCBN1/R8R " + + "w 0 -" + ); + } + + let pieces = { w: new Array(8), b: new Array(8) }; + // Shuffle pieces on second and before-last rank for (let c of ["w", "b"]) { - let positions = ArrayFun.range(10); + if (c == 'b' && options.randomness == 1) { + pieces['b'] = pieces['w']; + break; + } + + let positions = ArrayFun.range(8); // Get random squares for bishops - let randIndex = 2 * randInt(5); - let bishop1Pos = positions[randIndex]; + let randIndex = 2 * randInt(4); + const bishop1Pos = positions[randIndex]; // The second bishop must be on a square of different color - let randIndex_tmp = 2 * randInt(5) + 1; - let bishop2Pos = positions[randIndex_tmp]; + let randIndex_tmp = 2 * randInt(4) + 1; + const bishop2Pos = positions[randIndex_tmp]; // Remove chosen squares positions.splice(Math.max(randIndex, randIndex_tmp), 1); positions.splice(Math.min(randIndex, randIndex_tmp), 1); // Get random squares for knights - randIndex = randInt(8); - let knight1Pos = positions[randIndex]; + randIndex = randInt(6); + const knight1Pos = positions[randIndex]; positions.splice(randIndex, 1); - randIndex = randInt(7); - let knight2Pos = positions[randIndex]; + randIndex = randInt(5); + const knight2Pos = positions[randIndex]; positions.splice(randIndex, 1); // Get random square for queen - randIndex = randInt(6); - let queenPos = positions[randIndex]; + randIndex = randInt(4); + const queenPos = positions[randIndex]; positions.splice(randIndex, 1); // ...random square for marshall - randIndex = randInt(5); - let marshallPos = positions[randIndex]; + randIndex = randInt(3); + const marshallPos = positions[randIndex]; positions.splice(randIndex, 1); // ...random square for cardinal - randIndex = randInt(4); - let cardinalPos = positions[randIndex]; + randIndex = randInt(2); + const cardinalPos = positions[randIndex]; positions.splice(randIndex, 1); - // Rooks and king positions are now fixed, because of the ordering rook-king-rook - let rook1Pos = positions[0]; - let kingPos = positions[1]; - let rook2Pos = positions[2]; + // King position is now fixed, + const kingPos = positions[0]; // Finally put the shuffled pieces in the board array - pieces[c][rook1Pos] = "r"; pieces[c][knight1Pos] = "n"; pieces[c][bishop1Pos] = "b"; pieces[c][queenPos] = "q"; @@ -370,13 +227,13 @@ export const VariantRules = class GrandRules extends ChessRules { pieces[c][kingPos] = "k"; pieces[c][bishop2Pos] = "b"; pieces[c][knight2Pos] = "n"; - pieces[c][rook2Pos] = "r"; } return ( - pieces["b"].join("") + - "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" + - pieces["w"].join("").toUpperCase() + - " w 0 1111 - 00000000000000" + "r8r/1" + pieces["b"].join("") + "1/" + + "pppppppppp/91/91/91/91/PPPPPPPPPP/" + + "1" + pieces["w"].join("").toUpperCase() + "1/R8R" + + " w 0 -" ); } + };