X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FFootball.js;h=eddad1070a90f74a7b0d5c7d6061b02ac725149c;hb=45f79d0fff3d70ba064635e44a89ffd31aaf90f7;hp=7829c2d6e67673b65cdcd98821db4cd58e0d9654;hpb=4313762da3237b04f204e121a20cab3ba7bb5dd2;p=vchess.git diff --git a/client/src/variants/Football.js b/client/src/variants/Football.js index 7829c2d6..eddad107 100644 --- a/client/src/variants/Football.js +++ b/client/src/variants/Football.js @@ -159,7 +159,7 @@ export class FootballRules extends ChessRules { V.OnBoard(i, j) && this.board[i][j] == V.EMPTY && ( - // In a corner? The, allow all ball moves + // In a corner? Then, allow all ball moves ([0, 8].includes(bp[0]) && [0, 8].includes(bp[1])) || // Do not end near the knight (Math.abs(i - x) >= 2 || Math.abs(j - y) >= 2) @@ -246,34 +246,17 @@ export class FootballRules extends ChessRules { const moves = super.getPotentialMovesFrom([x, y]) .filter(m => m.end.y != 4 || ![0, 8].includes(m.end.x)); // If bishop stuck in a corner: allow to jump over the next obstacle - if (moves.length == 0 && piece == V.BISHOP) { - if ( - x == 0 && y == 0 && - this.board[1][1] != V.EMPTY && - this.board[2][2] == V.EMPTY - ) { - return [super.getBasicMove([x, y], [2, 2])]; - } - if ( - x == 0 && y == 8 && - this.board[1][7] != V.EMPTY && - this.board[2][6] == V.EMPTY - ) { - return [super.getBasicMove([x, y], [2, 6])]; - } - if ( - x == 8 && y == 0 && - this.board[7][1] != V.EMPTY && - this.board[6][2] == V.EMPTY - ) { - return [super.getBasicMove([x, y], [6, 2])]; - } + if ( + moves.length == 0 && piece == V.BISHOP && + [0, 8].includes(x) && [0, 8].includes(y) + ) { + const indX = x == 0 ? [1, 2] : [7, 6]; + const indY = y == 0 ? [1, 2] : [7, 6]; if ( - x == 8 && y == 8 && - this.board[7][7] != V.EMPTY && - this.board[6][6] == V.EMPTY + this.board[indX[0]][indY[0]] != V.EMPTY && + this.board[indX[1]][indY[1]] == V.EMPTY ) { - return [super.getBasicMove([x, y], [6, 6])]; + return [super.getBasicMove([x, y], [indX[1], indY[1]])]; } } return moves; @@ -283,6 +266,7 @@ export class FootballRules extends ChessRules { const c = this.turn; let moves = []; let kicks = {}; + let adjacentPieces = false; for (let s of steps) { const [i, j] = [x + s[0], y + s[1]]; if ( @@ -293,20 +277,24 @@ export class FootballRules extends ChessRules { const kmoves = this.tryKickFrom([i, j]); kmoves.forEach(km => { const key = V.CoordsToSquare(km.start) + V.CoordsToSquare(km.end); - if (!kicks[km]) { + if (!kicks[key]) { moves.push(km); - kicks[km] = true; + kicks[key] = true; } }); + if (!adjacentPieces) adjacentPieces = true; } } - if (Object.keys(kicks).length > 0) { - // And, always add the "end" move. For computer, keep only one + if (adjacentPieces) { + // Add the "end" move (even if no valid kicks) outerLoop: for (let i=0; i < V.size.x; i++) { for (let j=0; j < V.size.y; j++) { if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { - moves.push(super.getBasicMove([x, y], [i, j])); - if (!!computer) break outerLoop; + moves.push({ + appear: [], vanish: [], + start: { x: x, y: y }, end: { x: i, y: j } + }); + if (computer) break outerLoop; //no choice for computer } } }