X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FFootball.js;h=7829c2d6e67673b65cdcd98821db4cd58e0d9654;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=09af0f7626663119da009214f726044078ecf288;hpb=de9e4580cc3953e6b13b5ec775ce9f3a0b21e1a0;p=vchess.git diff --git a/client/src/variants/Football.js b/client/src/variants/Football.js index 09af0f76..7829c2d6 100644 --- a/client/src/variants/Football.js +++ b/client/src/variants/Football.js @@ -104,13 +104,13 @@ export class FootballRules extends ChessRules { } } - static GenRandInitFen(randomness) { - if (randomness == 0) + static GenRandInitFen(options) { + if (options.randomness == 0) return "rnbq1knbr/9/9/9/4a4/9/9/9/RNBQ1KNBR w 0"; let pieces = { w: new Array(8), b: new Array(8) }; for (let c of ["w", "b"]) { - if (c == 'b' && randomness == 1) { + if (c == 'b' && options.randomness == 1) { pieces['b'] = pieces['w']; break; } @@ -282,6 +282,7 @@ export class FootballRules extends ChessRules { const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); const c = this.turn; let moves = []; + let kicks = {}; for (let s of steps) { const [i, j] = [x + s[0], y + s[1]]; if ( @@ -289,37 +290,32 @@ export class FootballRules extends ChessRules { this.board[i][j] != V.EMPTY && this.getColor(i, j) == c ) { - Array.prototype.push.apply(moves, this.tryKickFrom([i, j])); + const kmoves = this.tryKickFrom([i, j]); + kmoves.forEach(km => { + const key = V.CoordsToSquare(km.start) + V.CoordsToSquare(km.end); + if (!kicks[km]) { + moves.push(km); + kicks[km] = true; + } + }); } } - // And, always add the "end" move. For computer, keep only one - outerLoop: for (let i=0; i < V.size.x; i++) { - for (let j=0; j < V.size.y; j++) { - if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { - moves.push(super.getBasicMove([x, y], [i, j])); - if (!!computer) break outerLoop; + if (Object.keys(kicks).length > 0) { + // And, always add the "end" move. For computer, keep only one + outerLoop: for (let i=0; i < V.size.x; i++) { + for (let j=0; j < V.size.y; j++) { + if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { + moves.push(super.getBasicMove([x, y], [i, j])); + if (!!computer) break outerLoop; + } } } } return moves; } - // No captures: - getSlideNJumpMoves([x, y], steps, oneStep) { - let moves = []; - outerLoop: for (let step of steps) { - let i = x + step[0]; - let j = y + step[1]; - let stepCount = 1; - while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { - moves.push(this.getBasicMove([x, y], [i, j])); - if (!!oneStep) continue outerLoop; - i += step[0]; - j += step[1]; - stepCount++; - } - } - return moves; + canTake() { + return false; } // Extra arg "computer" to avoid trimming all redundant pass moves: