X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=e42e2941d522d0c23c1c8f09a7b136501853f95b;hb=HEAD;hp=748f9e46d3e488a4d7f7e34abcaf01fc96fa642e;hpb=0c3fe8a6c3e02af46e0bc646b40c1a0c420f9dcd;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index 748f9e46..e42e2941 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -1,131 +1,118 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class ExtinctionRules extends ChessRules -{ - setOtherVariables(fen) - { - super.setOtherVariables(fen); - const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present - // (otherwise game is already over!) - this.material = - { - "w": - { - [V.KING]: pos.match(/K/g).length, - [V.QUEEN]: pos.match(/Q/g).length, - [V.ROOK]: pos.match(/R/g).length, - [V.KNIGHT]: pos.match(/N/g).length, - [V.BISHOP]: pos.match(/B/g).length, - [V.PAWN]: pos.match(/P/g).length - }, - "b": - { - [V.KING]: pos.match(/k/g).length, - [V.QUEEN]: pos.match(/q/g).length, - [V.ROOK]: pos.match(/r/g).length, - [V.KNIGHT]: pos.match(/n/g).length, - [V.BISHOP]: pos.match(/b/g).length, - [V.PAWN]: pos.match(/p/g).length - } - }; - } +export class ExtinctionRules extends ChessRules { - getPotentialPawnMoves([x,y]) - { - let moves = super.getPotentialPawnMoves([x,y]); - // Add potential promotions into king - const color = this.turn; - const shift = (color == "w" ? -1 : 1); - const lastRank = (color == "w" ? 0 : V.size.x-1); + static get PawnSpecs() { + return Object.assign( + {}, + ChessRules.PawnSpecs, + { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } + ); + } - if (x+shift == lastRank) - { - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:V.KING})); - // Captures - if (y>0 && this.board[x+shift][y-1] != V.EMPTY - && this.canTake([x,y], [x+shift,y-1])) - { - moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING})); - } - if (y { return this.material[color][p] == 0; })) - { - return (this.turn == "w" ? "0-1" : "1-0"); - } - return "*"; - } + getCurrentScore() { + if (this.atLeastOneMove()) { + // Game not over? + const color = this.turn; + if ( + Object.keys(this.material[color]).some(p => { + return this.material[color][p] == 0; + }) + ) { + return this.turn == "w" ? "0-1" : "1-0"; + } + return "*"; + } + return this.turn == "w" ? "0-1" : "1-0"; //NOTE: currently unreachable... + } - return (this.turn == "w" ? "0-1" : "1-0"); //NOTE: currently unreachable... - } + evalPosition() { + const color = this.turn; + if ( + Object.keys(this.material[color]).some(p => { + return this.material[color][p] == 0; + }) + ) { + // Very negative (resp. positive) + // if white (reps. black) pieces set is incomplete + return (color == "w" ? -1 : 1) * V.INFINITY; + } + return super.evalPosition(); + } - evalPosition() - { - const color = this.turn; - if (Object.keys(this.material[color]).some( - p => { return this.material[color][p] == 0; })) - { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete - return (color=="w"?-1:1) * V.INFINITY; - } - return super.evalPosition(); - } -} +};