X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=db8abc0622f3008c961d06fc9492f6a64fec5625;hb=e50a802531b99829c533f22ecd21e359e7e1e049;hp=8d860aeb1cef5606ed1d30a0365d5fbb0313060e;hpb=dac395887d96e2d642b209c6db6aaacc3ffacb34;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index 8d860aeb..db8abc06 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -1,17 +1,36 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class ExtinctionRules extends ChessRules -{ - setOtherVariables(fen) - { +export class ExtinctionRules extends ChessRules { + static get PawnSpecs() { + return Object.assign( + {}, + ChessRules.PawnSpecs, + { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } + ); + } + + static IsGoodPosition(position) { + if (!ChessRules.IsGoodPosition(position)) return false; + // Also check that each piece type is present + const rows = position.split("/"); + let pieces = {}; + for (let row of rows) { + for (let i = 0; i < row.length; i++) { + if (isNaN(parseInt(row[i], 10)) && !pieces[row[i]]) + pieces[row[i]] = true; + } + } + if (Object.keys(pieces).length != 12) return false; + return true; + } + + setOtherVariables(fen) { super.setOtherVariables(fen); const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present + // NOTE: no need for safety "|| []", because each piece type is present // (otherwise game is already over!) - this.material = - { - "w": - { + this.material = { + w: { [V.KING]: pos.match(/K/g).length, [V.QUEEN]: pos.match(/Q/g).length, [V.ROOK]: pos.match(/R/g).length, @@ -19,8 +38,7 @@ export const VariantRules = class ExtinctionRules extends ChessRules [V.BISHOP]: pos.match(/B/g).length, [V.PAWN]: pos.match(/P/g).length }, - "b": - { + b: { [V.KING]: pos.match(/k/g).length, [V.QUEEN]: pos.match(/q/g).length, [V.ROOK]: pos.match(/r/g).length, @@ -31,101 +49,68 @@ export const VariantRules = class ExtinctionRules extends ChessRules }; } - getPotentialPawnMoves([x,y]) - { - let moves = super.getPotentialPawnMoves([x,y]); - // Add potential promotions into king - const color = this.turn; - const shift = (color == "w" ? -1 : 1); - const lastRank = (color == "w" ? 0 : V.size.x-1); - - if (x+shift == lastRank) - { - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:V.KING})); - // Captures - if (y>0 && this.board[x+shift][y-1] != V.EMPTY - && this.canTake([x,y], [x+shift,y-1])) - { - moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING})); - } - if (y { return this.material[color][p] == 0; })) - { - return (this.turn == "w" ? "0-1" : "1-0"); + if ( + Object.keys(this.material[color]).some(p => { + return this.material[color][p] == 0; + }) + ) { + return this.turn == "w" ? "0-1" : "1-0"; } return "*"; } - - return (this.turn == "w" ? "0-1" : "1-0"); //NOTE: currently unreachable... + return this.turn == "w" ? "0-1" : "1-0"; //NOTE: currently unreachable... } - evalPosition() - { + evalPosition() { const color = this.turn; - if (Object.keys(this.material[color]).some( - p => { return this.material[color][p] == 0; })) - { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete - return (color=="w"?-1:1) * V.INFINITY; + if ( + Object.keys(this.material[color]).some(p => { + return this.material[color][p] == 0; + }) + ) { + // Very negative (resp. positive) + // if white (reps. black) pieces set is incomplete + return (color == "w" ? -1 : 1) * V.INFINITY; } return super.evalPosition(); } -} +};