X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=db8abc0622f3008c961d06fc9492f6a64fec5625;hb=e50a802531b99829c533f22ecd21e359e7e1e049;hp=59620f95865a2959d49e9e95b35c82b2e8f164bc;hpb=6f2f94374f1e73c375edf732d9425e575e81fff7;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index 59620f95..db8abc06 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -16,7 +16,7 @@ export class ExtinctionRules extends ChessRules { let pieces = {}; for (let row of rows) { for (let i = 0; i < row.length; i++) { - if (isNaN(parseInt(row[i])) && !pieces[row[i]]) + if (isNaN(parseInt(row[i], 10)) && !pieces[row[i]]) pieces[row[i]] = true; } } @@ -24,12 +24,10 @@ export class ExtinctionRules extends ChessRules { return true; } - scanKings() {} - setOtherVariables(fen) { super.setOtherVariables(fen); const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present + // NOTE: no need for safety "|| []", because each piece type is present // (otherwise game is already over!) this.material = { w: { @@ -109,7 +107,8 @@ export class ExtinctionRules extends ChessRules { return this.material[color][p] == 0; }) ) { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete + // Very negative (resp. positive) + // if white (reps. black) pieces set is incomplete return (color == "w" ? -1 : 1) * V.INFINITY; } return super.evalPosition();