X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=bdea80b52adff649bb23003a048f6a51c6cbe91f;hb=801e28709e778bd3a93b014d1f9cb2fb7906e303;hp=8c97068202497e39f78ebf02d03a34de34b08175;hpb=57d9b2c4f08948bd5a5fc4a01a0b62d4c80523e2;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index 8c970682..bdea80b5 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -27,7 +27,7 @@ export class ExtinctionRules extends ChessRules { setOtherVariables(fen) { super.setOtherVariables(fen); const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present + // NOTE: no need for safety "|| []", because each piece type is present // (otherwise game is already over!) this.material = { w: { @@ -107,7 +107,8 @@ export class ExtinctionRules extends ChessRules { return this.material[color][p] == 0; }) ) { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete + // Very negative (resp. positive) + // if white (reps. black) pieces set is incomplete return (color == "w" ? -1 : 1) * V.INFINITY; } return super.evalPosition();