X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=bdea80b52adff649bb23003a048f6a51c6cbe91f;hb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;hp=75db0e1120b763975f9f0b7a5f131e6324d0a31d;hpb=6808d7a16ec1e761c6a2dffec2281c96953e4d89;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index 75db0e11..bdea80b5 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -1,10 +1,33 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class ExtinctionRules extends ChessRules { +export class ExtinctionRules extends ChessRules { + static get PawnSpecs() { + return Object.assign( + {}, + ChessRules.PawnSpecs, + { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } + ); + } + + static IsGoodPosition(position) { + if (!ChessRules.IsGoodPosition(position)) return false; + // Also check that each piece type is present + const rows = position.split("/"); + let pieces = {}; + for (let row of rows) { + for (let i = 0; i < row.length; i++) { + if (isNaN(parseInt(row[i])) && !pieces[row[i]]) + pieces[row[i]] = true; + } + } + if (Object.keys(pieces).length != 12) return false; + return true; + } + setOtherVariables(fen) { super.setOtherVariables(fen); const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present + // NOTE: no need for safety "|| []", because each piece type is present // (otherwise game is already over!) this.material = { w: { @@ -26,58 +49,21 @@ export const VariantRules = class ExtinctionRules extends ChessRules { }; } - getPotentialPawnMoves([x, y]) { - let moves = super.getPotentialPawnMoves([x, y]); - // Add potential promotions into king - const color = this.turn; - const shift = color == "w" ? -1 : 1; - const lastRank = color == "w" ? 0 : V.size.x - 1; - - if (x + shift == lastRank) { - // Normal move - if (this.board[x + shift][y] == V.EMPTY) - moves.push( - this.getBasicMove([x, y], [x + shift, y], { c: color, p: V.KING }) - ); - // Captures - if ( - y > 0 && - this.board[x + shift][y - 1] != V.EMPTY && - this.canTake([x, y], [x + shift, y - 1]) - ) { - moves.push( - this.getBasicMove([x, y], [x + shift, y - 1], { c: color, p: V.KING }) - ); - } - if ( - y < V.size.y - 1 && - this.board[x + shift][y + 1] != V.EMPTY && - this.canTake([x, y], [x + shift, y + 1]) - ) { - moves.push( - this.getBasicMove([x, y], [x + shift, y + 1], { c: color, p: V.KING }) - ); - } - } - - return moves; - } - // TODO: verify this assertion atLeastOneMove() { return true; //always at least one possible move } - underCheck() { - return false; //there is no check + filterValid(moves) { + return moves; //there is no check } getCheckSquares() { return []; } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); // Treat the promotion case: (not the capture part) if (move.appear[0].p != move.vanish[0].p) { this.material[move.appear[0].c][move.appear[0].p]++; @@ -88,8 +74,8 @@ export const VariantRules = class ExtinctionRules extends ChessRules { this.material[move.vanish[1].c][move.vanish[1].p]--; } - unupdateVariables(move) { - super.unupdateVariables(move); + postUndo(move) { + super.postUndo(move); if (move.appear[0].p != move.vanish[0].p) { this.material[move.appear[0].c][move.appear[0].p]--; this.material[move.appear[0].c][V.PAWN]++; @@ -100,7 +86,7 @@ export const VariantRules = class ExtinctionRules extends ChessRules { getCurrentScore() { if (this.atLeastOneMove()) { - // game not over? + // Game not over? const color = this.turn; if ( Object.keys(this.material[color]).some(p => { @@ -111,7 +97,6 @@ export const VariantRules = class ExtinctionRules extends ChessRules { } return "*"; } - return this.turn == "w" ? "0-1" : "1-0"; //NOTE: currently unreachable... } @@ -122,7 +107,8 @@ export const VariantRules = class ExtinctionRules extends ChessRules { return this.material[color][p] == 0; }) ) { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete + // Very negative (resp. positive) + // if white (reps. black) pieces set is incomplete return (color == "w" ? -1 : 1) * V.INFINITY; } return super.evalPosition();