X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FExtinction.js;h=8d860aeb1cef5606ed1d30a0365d5fbb0313060e;hb=168a5e4cb38413c58d6beae083014eb67dba6b97;hp=aab359f8a0fd1c48db871b033d51a2516442f65f;hpb=8d61fc4ab7373b4a576f3f9108cdf7768ae27096;p=vchess.git diff --git a/client/src/variants/Extinction.js b/client/src/variants/Extinction.js index aab359f8..8d860aeb 100644 --- a/client/src/variants/Extinction.js +++ b/client/src/variants/Extinction.js @@ -1,137 +1,131 @@ -class ExtinctionRules extends ChessRules -{ - setOtherVariables(fen) - { - super.setOtherVariables(fen); - const pos = V.ParseFen(fen).position; - // NOTE: no need for safety "|| []", because each piece type must be present - // (otherwise game is already over!) - this.material = - { - "w": - { - [V.KING]: pos.match(/K/g).length, - [V.QUEEN]: pos.match(/Q/g).length, - [V.ROOK]: pos.match(/R/g).length, - [V.KNIGHT]: pos.match(/N/g).length, - [V.BISHOP]: pos.match(/B/g).length, - [V.PAWN]: pos.match(/P/g).length - }, - "b": - { - [V.KING]: pos.match(/k/g).length, - [V.QUEEN]: pos.match(/q/g).length, - [V.ROOK]: pos.match(/r/g).length, - [V.KNIGHT]: pos.match(/n/g).length, - [V.BISHOP]: pos.match(/b/g).length, - [V.PAWN]: pos.match(/p/g).length - } - }; - } - - getPotentialPawnMoves([x,y]) - { - let moves = super.getPotentialPawnMoves([x,y]); - // Add potential promotions into king - const color = this.turn; - const shift = (color == "w" ? -1 : 1); - const lastRank = (color == "w" ? 0 : V.size.x-1); +import { ChessRules } from "@/base_rules"; - if (x+shift == lastRank) - { - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:V.KING})); - // Captures - if (y>0 && this.board[x+shift][y-1] != V.EMPTY - && this.canTake([x,y], [x+shift,y-1])) - { - moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING})); - } - if (y0 && this.board[x+shift][y-1] != V.EMPTY + && this.canTake([x,y], [x+shift,y-1])) + { + moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING})); + } + if (y { return this.material[color][p] == 0; })) - { - return this.checkGameEnd(); - } - return "*"; - } + unupdateVariables(move) + { + super.unupdateVariables(move); + if (move.appear[0].p != move.vanish[0].p) + { + this.material[move.appear[0].c][move.appear[0].p]--; + this.material[move.appear[0].c][V.PAWN]++; + } + if (move.vanish.length==2 && move.appear.length==1) + this.material[move.vanish[1].c][move.vanish[1].p]++; + } - return this.checkGameEnd(); //NOTE: currently unreachable... - } + getCurrentScore() + { + if (this.atLeastOneMove()) // game not over? + { + const color = this.turn; + if (Object.keys(this.material[color]).some( + p => { return this.material[color][p] == 0; })) + { + return (this.turn == "w" ? "0-1" : "1-0"); + } + return "*"; + } - checkGameEnd() - { - return (this.turn == "w" ? "0-1" : "1-0"); - } + return (this.turn == "w" ? "0-1" : "1-0"); //NOTE: currently unreachable... + } - evalPosition() - { - const color = this.turn; - if (Object.keys(this.material[color]).some( - p => { return this.material[color][p] == 0; })) - { - // Very negative (resp. positive) if white (reps. black) pieces set is incomplete - return (color=="w"?-1:1) * V.INFINITY; - } - return super.evalPosition(); - } + evalPosition() + { + const color = this.turn; + if (Object.keys(this.material[color]).some( + p => { return this.material[color][p] == 0; })) + { + // Very negative (resp. positive) if white (reps. black) pieces set is incomplete + return (color=="w"?-1:1) * V.INFINITY; + } + return super.evalPosition(); + } }