X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FEnpassant.js;fp=client%2Fsrc%2Fvariants%2FEnpassant.js;h=50f9738704f9e99bf07e30e2af44affab5fd0725;hb=7d8bf63e973bbb9766ab3b4555d58e04f2641167;hp=0000000000000000000000000000000000000000;hpb=e9b0b5043dc87ebc6857c255e2202a215912c4d9;p=vchess.git diff --git a/client/src/variants/Enpassant.js b/client/src/variants/Enpassant.js new file mode 100644 index 00000000..50f97387 --- /dev/null +++ b/client/src/variants/Enpassant.js @@ -0,0 +1,223 @@ +import { ChessRules, PiPo, Move } from "@/base_rules"; + +export const VariantRules = class EnpassantRules extends ChessRules { + + static IsGoodEnpassant(enpassant) { + if (enpassant != "-") { + const squares = enpassant.split(","); + for (let sq of squares) { + const ep = V.SquareToCoords(sq); + if (isNaN(ep.x) || !V.OnBoard(ep)) return false; + } + } + return true; + } + + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + let res = []; + square.split(",").forEach(sq => { + res.push(V.SquareToCoords(sq)); + }); + return res; + } + // Argument is a move: all intermediate squares are en-passant candidates, + // except if the moving piece is a king. + const move = moveOrSquare; + const piece = move.appear[0].p; + if (piece == V.KING || + ( + Math.abs(move.end.x-move.start.x) <= 1 && + Math.abs(move.end.y-move.start.y) <= 1 + ) + ) { + return undefined; + } + const delta = [move.end.x-move.start.x, move.end.y-move.start.y]; + let step = undefined; + if (piece == V.KNIGHT) { + const divisor = Math.min(Math.abs(delta[0]), Math.abs(delta[1])); + step = [delta[0]/divisor || 0, delta[1]/divisor || 0]; + } else { + step = [delta[0]/Math.abs(delta[0]) || 0, delta[1]/Math.abs(delta[1]) || 0]; + } + let res = []; + for ( + let [x,y] = [move.start.x+step[0],move.start.y+step[1]]; + x != move.end.x || y != move.end.y; + x += step[0], y += step[1] + ) { + res.push({x:x, y:y}); + } + // Add final square to know which piece is taken en passant: + res.push(move.end); + return res; + } + + getEnpassantFen() { + const L = this.epSquares.length; + if (!this.epSquares[L - 1]) return "-"; //no en-passant + let res = ""; + this.epSquares[L - 1].forEach(sq => { + res += V.CoordsToSquare(sq) + ","; + }); + return res.slice(0, -1); //remove last comma + } + + // TODO: this getPotentialPawnMovesFrom() is mostly duplicated: + // it could be split in "capture", "promotion", "enpassant"... + getPotentialPawnMoves([x, y]) { + const color = this.turn; + let moves = []; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const firstRank = color == "w" ? sizeX - 1 : 0; + const startRank = color == "w" ? sizeX - 2 : 1; + const lastRank = color == "w" ? 0 : sizeX - 1; + const pawnColor = this.getColor(x, y); //can be different for checkered + + // NOTE: next condition is generally true (no pawn on last rank) + if (x + shiftX >= 0 && x + shiftX < sizeX) { + const finalPieces = + x + shiftX == lastRank + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.PAWN]; + // One square forward + if (this.board[x + shiftX][y] == V.EMPTY) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { + c: pawnColor, + p: piece + }) + ); + } + // Next condition because pawns on 1st rank can generally jump + if ( + [startRank, firstRank].includes(x) && + this.board[x + 2 * shiftX][y] == V.EMPTY + ) { + // Two squares jump + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + } + } + // Captures + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: pawnColor, + p: piece + }) + ); + } + } + } + } + + // En passant + const Lep = this.epSquares.length; + const squares = this.epSquares[Lep - 1]; + if (!!squares) { + const S = squares.length; + const taken = squares[S-1]; + const pipoV = new PiPo({ + x: taken.x, + y: taken.y, + p: this.getPiece(taken.x, taken.y), + c: this.getColor(taken.x, taken.y) + }); + [...Array(S-1).keys()].forEach(i => { + const sq = squares[i]; + if (sq.x == x + shiftX && Math.abs(sq.y - y) == 1) { + let enpassantMove = this.getBasicMove([x, y], [sq.x, sq.y]); + enpassantMove.vanish.push(pipoV); + moves.push(enpassantMove); + } + }); + } + + return moves; + } + + // Remove the "onestep" condition: knight promote to knightrider: + + getPotentialKnightMoves(sq) { + return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT]); + } + + isAttackedByKnight(sq, colors) { + return this.isAttackedBySlideNJump( + sq, + colors, + V.KNIGHT, + V.steps[V.KNIGHT] + ); + } + + getPotentialMovesFrom([x, y]) { + let moves = super.getPotentialMovesFrom([x,y]); + // Add en-passant captures from this square: + const L = this.epSquares.length; + if (!this.epSquares[L - 1]) return moves; + const squares = this.epSquares[L - 1]; + const S = squares.length; + // Object describing the removed opponent's piece: + const pipoV = new PiPo({ + x: squares[S-1].x, + y: squares[S-1].y, + c: V.GetOppCol(this.turn), + p: this.getPiece(squares[S-1].x, squares[S-1].y) + }); + // Check if existing non-capturing moves could also capture en passant + moves.forEach(m => { + if ( + m.appear[0].p != V.PAWN && //special pawn case is handled elsewhere + m.vanish.length <= 1 && + [...Array(S-1).keys()].some(i => { + return m.end.x == squares[i].x && m.end.y == squares[i].y; + }) + ) { + m.vanish.push(pipoV); + } + }); + // Special case of the king knight's movement: + if (this.getPiece(x, y) == V.KING) { + V.steps[V.KNIGHT].forEach(step => { + const endX = x + step[0]; + const endY = y + step[1]; + if ( + V.OnBoard(endX, endY) && + [...Array(S-1).keys()].some(i => { + return endX == squares[i].x && endY == squares[i].y; + }) + ) { + let enpassantMove = this.getBasicMove([x, y], [endX, endY]); + enpassantMove.vanish.push(pipoV); + moves.push(enpassantMove); + } + }); + } + return moves; + } + + static get VALUES() { + return { + p: 1, + r: 5, + n: 4, + b: 3, + q: 9, + k: 1000 + }; + } +};