X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FEightpieces.js;h=8cf8747aae2f385ee26cfd9805e6683eb7804ad3;hb=032ecd58543d1182b41da0c45b272e99a3014ad8;hp=4f487647f7e92acc9958c9c9c8f412d0f7238a1b;hpb=2c5d7b20742b802d9c47916915c1114bcfc9a9c3;p=vchess.git diff --git a/client/src/variants/Eightpieces.js b/client/src/variants/Eightpieces.js index 4f487647..8cf8747a 100644 --- a/client/src/variants/Eightpieces.js +++ b/client/src/variants/Eightpieces.js @@ -108,7 +108,7 @@ export class EightpiecesRules extends ChessRules { // 5) Check sentry push (if any) if ( fenParsed.sentrypush != "-" && - !fenParsed.sentrypush.match(/^([a-h][1-8],?)+$/) + !fenParsed.sentrypush.match(/^([a-h][1-8]){2,2}$/) ) { return false; } @@ -127,9 +127,11 @@ export class EightpiecesRules extends ChessRules { const L = this.sentryPush.length; if (!this.sentryPush[L-1]) return "-"; let res = ""; - this.sentryPush[L-1].forEach(coords => - res += V.CoordsToSquare(coords) + ","); - return res.slice(0, -1); + const spL = this.sentryPush[L-1].length; + // Condensate path: just need initial and final squares: + return [0, spL - 1] + .map(i => V.CoordsToSquare(this.sentryPush[L-1][i])) + .join(""); } setOtherVariables(fen) { @@ -142,11 +144,26 @@ export class EightpiecesRules extends ChessRules { const parsedFen = V.ParseFen(fen); if (parsedFen.sentrypush == "-") this.sentryPush = [null]; else { - this.sentryPush = [ - parsedFen.sentrypush.split(",").map(sq => { - return V.SquareToCoords(sq); - }) - ]; + // Expand init + dest squares into a full path: + const init = V.SquareToCoords(parsedFen.sentrypush.substr(0, 2)), + dest = V.SquareToCoords(parsedFen.sentrypush.substr(2)); + let newPath = [init]; + const delta = ['x', 'y'].map(i => Math.abs(dest[i] - init[i])); + // Check that it's not a knight movement: + if (delta[0] == 0 || delta[1] == 0 || delta[0] == delta[1]) { + const step = ['x', 'y'].map((i, idx) => { + return (dest[i] - init[i]) / delta[idx] || 0 + }); + let x = init.x + step[0], + y = init.y + step[1]; + while (x != dest.x || y != dest.y) { + newPath.push({ x: x, y: y }); + x += step[0]; + y += step[1]; + } + } + newPath.push(dest); + this.sentryPush = [newPath]; } }