X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FEightpieces.js;h=76f72b0f8544d74704eb16514d646d110cbf85e8;hb=f14572c4a22425033735253eabbaa2d8dbb53d05;hp=46fe6b8ffe00011506cc54130a00eeabd0266699;hpb=89781a5536c13ca6bb328cc8806657c8445f3bc5;p=vchess.git diff --git a/client/src/variants/Eightpieces.js b/client/src/variants/Eightpieces.js index 46fe6b8f..76f72b0f 100644 --- a/client/src/variants/Eightpieces.js +++ b/client/src/variants/Eightpieces.js @@ -13,6 +13,11 @@ export const VariantRules = class EightpiecesRules extends ChessRules { return "l"; } + static get IMAGE_EXTENSION() { + // Temporarily, for the time SVG pieces are being designed: + return ".png"; + } + // Lancer directions *from white perspective* static get LANCER_DIRS() { return { @@ -41,9 +46,9 @@ export const VariantRules = class EightpiecesRules extends ChessRules { } getPpath(b, color, score, orientation) { - if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/" + b; + if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/tmp_png/" + b; if (Object.keys(V.LANCER_DIRS).includes(b[1])) { - if (orientation == 'w') return "Eightpieces/" + b; + if (orientation == 'w') return "Eightpieces/tmp_png/" + b; // Find opposite direction for adequate display: let oppDir = ''; switch (b[1]) { @@ -72,9 +77,10 @@ export const VariantRules = class EightpiecesRules extends ChessRules { oppDir = 'f'; break; } - return "Eightpieces/" + b[0] + oppDir; + return "Eightpieces/tmp_png/" + b[0] + oppDir; } - return b; + // TODO: after we have SVG pieces, remove the folder and next prefix: + return "Eightpieces/tmp_png/" + b; } getPPpath(b, orientation) { @@ -284,12 +290,14 @@ export const VariantRules = class EightpiecesRules extends ChessRules { getPotentialMovesFrom([x, y]) { // At subTurn == 2, jailers aren't effective (Jeff K) + const piece = this.getPiece(x, y); + const L = this.sentryPush.length; if (this.subTurn == 1) { const jsq = this.isImmobilized([x, y]); if (!!jsq) { let moves = []; // Special pass move if king: - if (this.getPiece(x, y) == V.KING) { + if (piece == V.KING) { moves.push( new Move({ appear: [], @@ -299,11 +307,26 @@ export const VariantRules = class EightpiecesRules extends ChessRules { }) ); } + else if (piece == V.LANCER && !!this.sentryPush[L-1]) { + // A pushed lancer next to the jailer: reorient + const color = this.getColor(x, y); + const curDir = this.board[x][y].charAt(1); + Object.keys(V.LANCER_DIRS).forEach(k => { + moves.push( + new Move({ + appear: [{ x: x, y: y, c: color, p: k }], + vanish: [{ x: x, y: y, c: color, p: curDir }], + start: { x: x, y: y }, + end: { x: jsq[0], y: jsq[1] } + }) + ); + }); + } return moves; } } let moves = []; - switch (this.getPiece(x, y)) { + switch (piece) { case V.JAILER: moves = this.getPotentialJailerMoves([x, y]); break; @@ -317,12 +340,15 @@ export const VariantRules = class EightpiecesRules extends ChessRules { moves = super.getPotentialMovesFrom([x, y]); break; } - const L = this.sentryPush.length; if (!!this.sentryPush[L-1]) { - // Delete moves walking back on sentry push path + // Delete moves walking back on sentry push path, + // only if not a pawn, and the piece is the pushed one. + const pl = this.sentryPush[L-1].length; + const finalPushedSq = this.sentryPush[L-1][pl-1]; moves = moves.filter(m => { if ( m.vanish[0].p != V.PAWN && + m.start.x == finalPushedSq.x && m.start.y == finalPushedSq.y && this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) ) { return false; @@ -898,7 +924,7 @@ export const VariantRules = class EightpiecesRules extends ChessRules { absDeltaX = Math.abs(deltaX); const deltaY = y2 - y1, absDeltaY = Math.abs(deltaY); - const step = [ deltaX / absDeltaX, deltaY / absDeltaY ]; + const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; if ( // Check that the step is a priori valid: (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || @@ -907,7 +933,7 @@ export const VariantRules = class EightpiecesRules extends ChessRules { return false; } let sq = [ x1 + step[0], y1 + step[1] ]; - while (sq[0] != x2 && sq[1] != y2) { + while (sq[0] != x2 || sq[1] != y2) { if ( // NOTE: no need to check OnBoard in this special case (!lancer && this.board[sq[0]][sq[1]] != V.EMPTY) || @@ -1054,9 +1080,24 @@ export const VariantRules = class EightpiecesRules extends ChessRules { return (!choice.second ? choice : [choice, choice.second]); } + // For moves notation: + static get LANCER_DIRNAMES() { + return { + 'c': "N", + 'd': "NE", + 'e': "E", + 'f': "SE", + 'g': "S", + 'h': "SW", + 'm': "W", + 'o': "NW" + }; + } + getNotation(move) { // Special case "king takes jailer" is a pass move if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; + let notation = undefined; if (this.subTurn == 2) { // Do not consider appear[1] (sentry) for sentry pushes const simpleMove = { @@ -1065,8 +1106,11 @@ export const VariantRules = class EightpiecesRules extends ChessRules { start: move.start, end: move.end }; - return super.getNotation(simpleMove); - } - return super.getNotation(move); + notation = super.getNotation(simpleMove); + } else notation = super.getNotation(move); + if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p)) + // Lancer: add direction info + notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p]; + return notation; } };