X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FDoublemove2.js;h=4801d367792d84c35f1098c2422b9c9d4400dd12;hb=964eda04ad6415b4ec95387ea08b63a3d0f0f9cc;hp=26428f117266a5e7bec38f88346752cc5f4d73cd;hpb=b406466b0f0ce67451f1718053e5f5691d6507fb;p=vchess.git diff --git a/client/src/variants/Doublemove2.js b/client/src/variants/Doublemove2.js index 26428f11..4801d367 100644 --- a/client/src/variants/Doublemove2.js +++ b/client/src/variants/Doublemove2.js @@ -79,40 +79,23 @@ export class Doublemove2Rules extends ChessRules { return moves; } - isAttacked(sq, color, castling) { - const singleMoveAttack = super.isAttacked(sq, color); - if (singleMoveAttack) return true; - if (!!castling) { - if (this.subTurn == 1) - // Castling at move 1 could be done into check - return false; - return singleMoveAttack; - } - // Double-move allowed: - const curTurn = this.turn; - this.turn = color; - const moves1 = super.getAllPotentialMoves(); - this.turn = curTurn; - for (let move of moves1) { - this.play(move); - const res = super.isAttacked(sq, color); - this.undo(move); - if (res) return res; - } + isAttacked() { + // Goal is king capture => no checks return false; } filterValid(moves) { - if (this.subTurn == 1) { - return moves.filter(m1 => { - this.play(m1); - // NOTE: no recursion because next call will see subTurn == 2 - const res = super.atLeastOneMove(); - this.undo(m1); - return res; - }); - } - return super.filterValid(moves); + return moves; + } + + getCheckSquares() { + return []; + } + + getCurrentScore() { + const color = this.turn; + if (this.kingPos[color][0] < 0) return (color == 'w' ? "0-1" : "1-0"); + return "*"; } play(move) { @@ -127,7 +110,13 @@ export class Doublemove2Rules extends ChessRules { else { this.epSquares.push([epSq]); this.movesCount++; - if (this.movesCount == 1) this.turn = "b"; + if ( + this.movesCount == 1 || + // King is captured at subTurn 1? + (move.vanish.length == 2 && move.vanish[1].p == V.KING) + ) { + this.turn = "b"; + } } if (this.movesCount > 1) this.subTurn = 3 - this.subTurn; this.postPlay(move); @@ -139,12 +128,16 @@ export class Doublemove2Rules extends ChessRules { const firstRank = c == "w" ? V.size.x - 1 : 0; if (piece == V.KING && move.appear.length > 0) { - this.kingPos[c][0] = move.appear[0].x; - this.kingPos[c][1] = move.appear[0].y; + this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; this.castleFlags[c] = [V.size.y, V.size.y]; return; } const oppCol = V.GetOppCol(c); + if (move.vanish.length == 2 && move.vanish[1].p == V.KING) { + // Opponent's king is captured, game over + this.kingPos[oppCol] = [-1, -1]; + move.captureKing = true; //for undo + } const oppFirstRank = V.size.x - 1 - firstRank; if ( move.start.x == firstRank && //our rook moves? @@ -152,7 +145,8 @@ export class Doublemove2Rules extends ChessRules { ) { const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); this.castleFlags[c][flagIdx] = V.size.y; - } else if ( + } + else if ( move.end.x == oppFirstRank && //we took opponent rook? this.castleFlags[oppCol].includes(move.end.y) ) { @@ -164,7 +158,7 @@ export class Doublemove2Rules extends ChessRules { undo(move) { this.disaggregateFlags(JSON.parse(move.flags)); V.UndoOnBoard(this.board, move); - if (this.subTurn == 2 || this.movesCount == 1) { + if (this.subTurn == 2 || this.movesCount == 1 || !!move.captureKing) { this.epSquares.pop(); this.movesCount--; if (this.movesCount == 0) this.turn = "w"; @@ -175,18 +169,14 @@ export class Doublemove2Rules extends ChessRules { this.turn = V.GetOppCol(this.turn); } if (this.movesCount > 0) this.subTurn = 3 - this.subTurn; - super.postUndo(move); + this.postUndo(move); } - static get VALUES() { - return { - p: 1, - r: 5, - n: 3, - b: 3, - q: 7, //slightly less than in orthodox game - k: 1000 - }; + postUndo(move) { + if (move.vanish.length == 2 && move.vanish[1].p == V.KING) + // Opponent's king was captured + this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; + super.postUndo(move); } // No alpha-beta here, just adapted min-max at depth 2(+1) @@ -198,24 +188,16 @@ export class Doublemove2Rules extends ChessRules { // Search best (half) move for opponent turn const getBestMoveEval = () => { let score = this.getCurrentScore(); - if (score != "*") { - if (score == "1/2") return 0; - return maxeval * (score == "1-0" ? 1 : -1); - } + if (score != "*") return maxeval * (score == "1-0" ? 1 : -1); let moves = this.getAllValidMoves(); let res = oppCol == "w" ? -maxeval : maxeval; for (let m of moves) { this.play(m); score = this.getCurrentScore(); - // Now turn is oppCol,2 if (score != "*") { - if (score == "1/2") - res = oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0); - else { - // King captured - this.undo(m); - return maxeval * (score == "1-0" ? 1 : -1); - } + // King captured + this.undo(m); + return maxeval * (score == "1-0" ? 1 : -1); } const evalPos = this.evalPosition(); res = oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos); @@ -224,17 +206,21 @@ export class Doublemove2Rules extends ChessRules { return res; }; - let moves11 = this.getAllValidMoves(); + const moves11 = this.getAllValidMoves(); + if (this.movesCount == 0) + // First white move at random: + return moves11[randInt(moves11.length)]; let doubleMoves = []; - // Rank moves using a min-max at depth 2(+1) + // Rank moves using a min-max at depth 2 for (let i = 0; i < moves11.length; i++) { this.play(moves11[i]); - let moves12 = this.getAllValidMoves(); + const moves12 = this.getAllValidMoves(); for (let j = 0; j < moves12.length; j++) { this.play(moves12[j]); doubleMoves.push({ moves: [moves11[i], moves12[j]], - eval: getBestMoveEval() + // Small fluctuations to uniformize play a little + eval: getBestMoveEval() + 0.05 - Math.random() / 10 }); this.undo(moves12[j]); }