X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCylinder.js;h=bcb5393258ff70f0e247277eb39f021a533d10e7;hb=HEAD;hp=f26f3e6250fbe7ae1af14b90e44854598c8ef6cd;hpb=32f6285ee325a14286562a53baefc647201df2af;p=vchess.git diff --git a/client/src/variants/Cylinder.js b/client/src/variants/Cylinder.js index f26f3e62..bcb53932 100644 --- a/client/src/variants/Cylinder.js +++ b/client/src/variants/Cylinder.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { randInt, shuffle } from "@/utils/alea"; export class CylinderRules extends ChessRules { + // Output basically x % 8 (circular board) static ComputeY(y) { let res = y % V.size.y; @@ -13,17 +14,25 @@ export class CylinderRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite rank: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = x + step[0]; let j = V.ComputeY(y + step[1]); while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep !== undefined) continue outerLoop; + if (oneStep) continue outerLoop; i += step[0]; j = V.ComputeY(j + step[1]); } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; } @@ -146,4 +155,5 @@ export class CylinderRules extends ChessRules { k: 1000 }; } + };