X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCylinder.js;h=bcb5393258ff70f0e247277eb39f021a533d10e7;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hp=39a51851adbe0d61442bae368563d5a58c241457;hpb=71ef1664983cd58db3c3bbfdf6cb7c362474e9a5;p=vchess.git diff --git a/client/src/variants/Cylinder.js b/client/src/variants/Cylinder.js index 39a51851..bcb53932 100644 --- a/client/src/variants/Cylinder.js +++ b/client/src/variants/Cylinder.js @@ -2,7 +2,8 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt, shuffle } from "@/utils/alea"; -export const VariantRules = class CylinderRules extends ChessRules { +export class CylinderRules extends ChessRules { + // Output basically x % 8 (circular board) static ComputeY(y) { let res = y % V.size.y; @@ -13,17 +14,25 @@ export const VariantRules = class CylinderRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite rank: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = x + step[0]; let j = V.ComputeY(y + step[1]); while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep !== undefined) continue outerLoop; + if (oneStep) continue outerLoop; i += step[0]; j = V.ComputeY(j + step[1]); } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; } @@ -97,25 +106,23 @@ export const VariantRules = class CylinderRules extends ChessRules { return moves; } - isAttackedByPawn([x, y], colors) { - for (let c of colors) { - let pawnShift = c == "w" ? 1 : -1; - if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { - for (let i of [-1, 1]) { - const nextFile = V.ComputeY(y + i); - if ( - this.getPiece(x + pawnShift, nextFile) == V.PAWN && - this.getColor(x + pawnShift, nextFile) == c - ) { - return true; - } + isAttackedByPawn([x, y], color) { + let pawnShift = (color == "w" ? 1 : -1); + if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { + for (let i of [-1, 1]) { + const nextFile = V.ComputeY(y + i); + if ( + this.getPiece(x + pawnShift, nextFile) == V.PAWN && + this.getColor(x + pawnShift, nextFile) == color + ) { + return true; } } } return false; } - isAttackedBySlideNJump([x, y], colors, piece, steps, oneStep) { + isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { for (let step of steps) { let rx = x + step[0], ry = V.ComputeY(y + step[1]); @@ -125,8 +132,8 @@ export const VariantRules = class CylinderRules extends ChessRules { } if ( V.OnBoard(rx, ry) && - this.getPiece(rx, ry) === piece && - colors.includes(this.getColor(rx, ry)) + this.getPiece(rx, ry) == piece && + this.getColor(rx, ry) == color ) { return true; } @@ -134,6 +141,10 @@ export const VariantRules = class CylinderRules extends ChessRules { return false; } + static get SEARCH_DEPTH() { + return 2; + } + static get VALUES() { return { p: 1, @@ -144,4 +155,5 @@ export const VariantRules = class CylinderRules extends ChessRules { k: 1000 }; } + };