X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCylinder.js;h=bcb5393258ff70f0e247277eb39f021a533d10e7;hb=21704b041240cb440d03cfa64a90ed0be6f28415;hp=2324bdcfae70b9a769f67fb2163f2a7279a90767;hpb=a8f0bbcb3808c8a8af548ab335c61674cffcb6c3;p=vchess.git diff --git a/client/src/variants/Cylinder.js b/client/src/variants/Cylinder.js index 2324bdcf..bcb53932 100644 --- a/client/src/variants/Cylinder.js +++ b/client/src/variants/Cylinder.js @@ -3,6 +3,7 @@ import { ArrayFun } from "@/utils/array"; import { randInt, shuffle } from "@/utils/alea"; export class CylinderRules extends ChessRules { + // Output basically x % 8 (circular board) static ComputeY(y) { let res = y % V.size.y; @@ -21,7 +22,7 @@ export class CylinderRules extends ChessRules { let j = V.ComputeY(y + step[1]); while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep !== undefined) continue outerLoop; + if (oneStep) continue outerLoop; i += step[0]; j = V.ComputeY(j + step[1]); } @@ -154,4 +155,5 @@ export class CylinderRules extends ChessRules { k: 1000 }; } + };