X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCylinder.js;h=2324bdcfae70b9a769f67fb2163f2a7279a90767;hb=a8f0bbcb3808c8a8af548ab335c61674cffcb6c3;hp=f26f3e6250fbe7ae1af14b90e44854598c8ef6cd;hpb=4ec83d3789a69429297710413bf640be51d10e41;p=vchess.git diff --git a/client/src/variants/Cylinder.js b/client/src/variants/Cylinder.js index f26f3e62..2324bdcf 100644 --- a/client/src/variants/Cylinder.js +++ b/client/src/variants/Cylinder.js @@ -13,7 +13,10 @@ export class CylinderRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite rank: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = x + step[0]; let j = V.ComputeY(y + step[1]); while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { @@ -22,8 +25,13 @@ export class CylinderRules extends ChessRules { i += step[0]; j = V.ComputeY(j + step[1]); } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; }