X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCylinder.js;h=2324bdcfae70b9a769f67fb2163f2a7279a90767;hb=1d67d9611c52fbe667cea39f68098f4e52464223;hp=44d1ab16618a5ccf7599033fb9fc34efb1efd2ec;hpb=68e19a449db7a12e0a168e99cd750d985c983ba1;p=vchess.git diff --git a/client/src/variants/Cylinder.js b/client/src/variants/Cylinder.js index 44d1ab16..2324bdcf 100644 --- a/client/src/variants/Cylinder.js +++ b/client/src/variants/Cylinder.js @@ -2,7 +2,7 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt, shuffle } from "@/utils/alea"; -export const VariantRules = class CylinderRules extends ChessRules { +export class CylinderRules extends ChessRules { // Output basically x % 8 (circular board) static ComputeY(y) { let res = y % V.size.y; @@ -13,7 +13,10 @@ export const VariantRules = class CylinderRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + // Don't add move twice when running on an infinite rank: + let infiniteSteps = {}; outerLoop: for (let step of steps) { + if (!!infiniteSteps[(-step[0]) + "." + (-step[1])]) continue; let i = x + step[0]; let j = V.ComputeY(y + step[1]); while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { @@ -22,8 +25,13 @@ export const VariantRules = class CylinderRules extends ChessRules { i += step[0]; j = V.ComputeY(j + step[1]); } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove([x, y], [i, j])); + if (V.OnBoard(i, j)) { + if (i == x && j == y) + // Looped back onto initial square + infiniteSteps[step[0] + "." + step[1]] = true; + else if (this.canTake([x, y], [i, j])) + moves.push(this.getBasicMove([x, y], [i, j])); + } } return moves; }