X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCrazyhouse.js;h=ee485448b13f9e0db17eba4cec84c6d5c0660bac;hb=c3ff3a0c807d97c0311a06491318fe02440266db;hp=d677823d6c48d60d929fdb96c6aa1667072e24e3;hpb=c292ebb2a014646005b01e27253c162f1d639387;p=vchess.git diff --git a/client/src/variants/Crazyhouse.js b/client/src/variants/Crazyhouse.js index d677823d..ee485448 100644 --- a/client/src/variants/Crazyhouse.js +++ b/client/src/variants/Crazyhouse.js @@ -1,7 +1,7 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; -export const VariantRules = class CrazyhouseRules extends ChessRules { +export class CrazyhouseRules extends ChessRules { static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen); @@ -22,10 +22,13 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { static ParseFen(fen) { const fenParts = fen.split(" "); - return Object.assign(ChessRules.ParseFen(fen), { - reserve: fenParts[5], - promoted: fenParts[6] - }); + return Object.assign( + ChessRules.ParseFen(fen), + { + reserve: fenParts[5], + promoted: fenParts[6] + } + ); } static GenRandInitFen(randomness) { @@ -34,16 +37,15 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { getFen() { return ( - super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen() + super.getFen() + " " + + this.getReserveFen() + " " + + this.getPromotedFen() ); } getFenForRepeat() { return ( - this.getBaseFen() + "_" + - this.getTurnFen() + "_" + - this.getFlagsFen() + "_" + - this.getEnpassantFen() + "_" + + super.getFenForRepeat() + "_" + this.getReserveFen() + "_" + this.getPromotedFen() ); @@ -77,22 +79,23 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { setOtherVariables(fen) { super.setOtherVariables(fen); - const fenParsed = V.ParseFen(fen); // Also init reserves (used by the interface to show landable pieces) + const reserve = + V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); this.reserve = { w: { - [V.PAWN]: parseInt(fenParsed.reserve[0]), - [V.ROOK]: parseInt(fenParsed.reserve[1]), - [V.KNIGHT]: parseInt(fenParsed.reserve[2]), - [V.BISHOP]: parseInt(fenParsed.reserve[3]), - [V.QUEEN]: parseInt(fenParsed.reserve[4]) + [V.PAWN]: reserve[0], + [V.ROOK]: reserve[1], + [V.KNIGHT]: reserve[2], + [V.BISHOP]: reserve[3], + [V.QUEEN]: reserve[4] }, b: { - [V.PAWN]: parseInt(fenParsed.reserve[5]), - [V.ROOK]: parseInt(fenParsed.reserve[6]), - [V.KNIGHT]: parseInt(fenParsed.reserve[7]), - [V.BISHOP]: parseInt(fenParsed.reserve[8]), - [V.QUEEN]: parseInt(fenParsed.reserve[9]) + [V.PAWN]: reserve[5], + [V.ROOK]: reserve[6], + [V.KNIGHT]: reserve[7], + [V.BISHOP]: reserve[8], + [V.QUEEN]: reserve[9] } }; this.promoted = ArrayFun.init(V.size.x, V.size.y, false); @@ -118,6 +121,14 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { getReservePpath(index, color) { return color + V.RESERVE_PIECES[index]; } +// // Version if some day I have pieces with numbers printed on it: +// getReservePpath(index, color) { +// return ( +// "Crazyhouse/" + +// color + V.RESERVE_PIECES[index] + +// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] +// ); +// } // Ordering on reserve pieces static get RESERVE_PIECES() { @@ -163,12 +174,13 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { } getAllValidMoves() { - let moves = super.getAllValidMoves(); + let moves = super.getAllPotentialMoves(); const color = this.turn; - for (let i = 0; i < V.RESERVE_PIECES.length; i++) + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { moves = moves.concat( this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) ); + } return this.filterValid(moves); } @@ -186,9 +198,10 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { return true; } - updateVariables(move) { - super.updateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle + postPlay(move) { + super.postPlay(move); + // Skip castle: + if (move.vanish.length == 2 && move.appear.length == 2) return; const color = move.appear[0].c; if (move.vanish.length == 0) { this.reserve[color][move.appear[0].p]--; @@ -204,8 +217,8 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { else if (move.vanish.length == 2) this.reserve[color][move.vanish[1].p]++; } - unupdateVariables(move) { - super.unupdateVariables(move); + postUndo(move) { + super.postUndo(move); if (move.vanish.length == 2 && move.appear.length == 2) return; const color = this.turn; if (move.vanish.length == 0) { @@ -219,7 +232,6 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { } static get SEARCH_DEPTH() { - // High branching factor return 2; }