X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCrazyhouse.js;h=16db148dba460ca06fa91c18d74bb5b1c11089cd;hb=9d4a02185291aad8d8af5d35c1d6a808a1e11c9f;hp=7dc53466b9bc97b1d65c3d36ad9505a796cf79e7;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad;p=vchess.git diff --git a/client/src/variants/Crazyhouse.js b/client/src/variants/Crazyhouse.js index 7dc53466..16db148d 100644 --- a/client/src/variants/Crazyhouse.js +++ b/client/src/variants/Crazyhouse.js @@ -38,6 +38,17 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { ); } + getFenForRepeat() { + return ( + this.getBaseFen() + "_" + + this.getTurnFen() + "_" + + this.getFlagsFen() + "_" + + this.getEnpassantFen() + "_" + + this.getReserveFen() + "_" + + this.getPromotedFen() + ); + } + getReserveFen() { let counts = new Array(10); for ( @@ -55,11 +66,11 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { let res = ""; for (let i = 0; i < V.size.x; i++) { for (let j = 0; j < V.size.y; j++) { - if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j }); + if (this.promoted[i][j]) res += V.CoordsToSquare({ x: i, y: j }) + ","; } } + // Remove last comma: if (res.length > 0) res = res.slice(0, -1); - //remove last comma else res = "-"; return res; } @@ -87,8 +98,8 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { this.promoted = ArrayFun.init(V.size.x, V.size.y, false); if (fenParsed.promoted != "-") { for (let square of fenParsed.promoted.split(",")) { - const [x, y] = V.SquareToCoords(square); - this.promoted[x][y] = true; + const coords = V.SquareToCoords(square); + this.promoted[coords.x][coords.y] = true; } } } @@ -107,6 +118,14 @@ export const VariantRules = class CrazyhouseRules extends ChessRules { getReservePpath(index, color) { return color + V.RESERVE_PIECES[index]; } +// // Version if some day I have pieces with numbers printed on it: +// getReservePpath(index, color) { +// return ( +// "Crazyhouse/" + +// color + V.RESERVE_PIECES[index] + +// "_" + this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] +// ); +// } // Ordering on reserve pieces static get RESERVE_PIECES() {